My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits
Giant Snowball
Skeletons Cannon Royal Recruits
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Royal Recruits Ice Wizard
The Log
Skeletons Cannon Royal Recruits
Earthquake
Skeletons Cannon
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Ice Wizard
Fireball
Cannon Ice Wizard
Poison
Cannon Royal Recruits Ice Wizard
Lightning
Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Tornado Ice Wizard Fireball Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Royal Recruits
Fireball
Tornado The Log
Tornado
Fireball Poison The Log Ice Wizard
Poison
Tornado The Log
The Log
Fireball Tornado Poison
Ice Wizard
Tornado

Defense Synergies 5 17

Skeletons
Cannon Tornado Poison The Log Ice Wizard
Cannon
Skeletons The Log Royal Recruits Fireball Poison Ice Wizard
Royal Recruits
Cannon Tornado The Log Ice Wizard
Fireball
Tornado The Log Cannon Ice Wizard
Tornado
Fireball Ice Wizard Skeletons Royal Recruits Poison The Log
Poison
Skeletons Cannon Tornado The Log Ice Wizard
The Log
Cannon Fireball Skeletons Royal Recruits Tornado Poison Ice Wizard
Ice Wizard
Tornado Skeletons Cannon Royal Recruits Fireball Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Fireball The Log
Skeletons Cannon Royal Recruits The Log Ice Wizard
Cannon Tornado Skeletons Royal Recruits Ice Wizard
Cannon Royal Recruits Skeletons Ice Wizard
Royal Recruits Fireball Tornado Poison The Log
Fireball Tornado The Log Skeletons Cannon Ice Wizard
Tornado Cannon Fireball Poison Ice Wizard
Cannon Royal Recruits Fireball Poison The Log
Cannon Skeletons Royal Recruits Tornado Ice Wizard
Tornado Skeletons Cannon Royal Recruits Ice Wizard
Poison Ice Wizard Skeletons Cannon Royal Recruits Fireball Tornado The Log
Fireball Tornado Poison Ice Wizard
Cannon Royal Recruits Skeletons Fireball The Log Ice Wizard
Fireball Cannon Royal Recruits Tornado Poison The Log
Royal Recruits Cannon
Tornado Cannon Royal Recruits Fireball The Log
Skeletons Cannon Royal Recruits Fireball Tornado Poison
Cannon Fireball Royal Recruits Tornado The Log Ice Wizard
Tornado Poison The Log Cannon Royal Recruits Fireball Ice Wizard
Cannon Royal Recruits Tornado
Royal Recruits Cannon Fireball Poison The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Fireball
Fireball Poison The Log
Royal Recruits Skeletons The Log
Royal Recruits Fireball Tornado The Log
Royal Recruits Skeletons Cannon
Fireball Poison Skeletons Tornado Ice Wizard
Royal Recruits Skeletons Fireball Ice Wizard
Royal Recruits
Royal Recruits Skeletons Fireball Tornado Poison The Log
Royal Recruits Skeletons Cannon
Royal Recruits
Royal Recruits Fireball Tornado Poison The Log
Royal Recruits Skeletons Cannon Fireball
Royal Recruits Cannon Fireball
Royal Recruits Skeletons Fireball Tornado Poison The Log
Poison Cannon Royal Recruits Fireball The Log Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Royal Recruits The Log
Fireball Poison Tornado The Log Ice Wizard
Fireball Poison The Log
Royal Recruits Fireball Poison The Log
Fireball Poison The Log
Fireball Poison Tornado Ice Wizard
Tornado Poison The Log
Fireball Poison The Log Tornado Ice Wizard
Fireball Poison The Log Tornado
Fireball Tornado Poison
Poison Royal Recruits Fireball Tornado The Log
Fireball Poison Tornado
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Fireball Poison The Log
Royal Recruits Fireball Poison The Log
Fireball Tornado Poison
Fireball Poison The Log
Fireball Tornado Poison The Log
Fireball Poison The Log
Fireball Tornado Poison
Tornado The Log
Royal Recruits Fireball Poison The Log
Tornado Poison The Log Fireball Ice Wizard
Fireball Poison The Log Tornado Ice Wizard
Fireball Tornado Poison The Log
Fireball Poison Tornado The Log
Poison Fireball Tornado Ice Wizard
Fireball Poison
Fireball
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Royal Recruits Fireball
Fireball Poison Tornado Ice Wizard
The Log Fireball
Fireball Poison
The Log Fireball Poison
Fireball Tornado Poison
Royal Recruits
Royal Recruits Fireball Tornado Poison The Log
Fireball Tornado Poison
Poison Royal Recruits Fireball Tornado The Log
Fireball
Poison

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