My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Flying Machine Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Wall Breakers
Giant Snowball
Skeletons Cannon Dart Goblin Battle Ram Flying Machine Wall Breakers
Zap
Skeletons Cannon Dart Goblin Battle Ram Flying Machine Wall Breakers
Barbarian Barrel
Skeletons Cannon Dart Goblin Battle Ram Wall Breakers
The Log
Skeletons Cannon Dart Goblin Battle Ram Wall Breakers
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin Flying Machine Wall Breakers
Royal Delivery
Skeletons Dart Goblin Battle Ram Flying Machine Wall Breakers
Fireball
Cannon Dart Goblin Battle Ram Flying Machine Wall Breakers
Poison
Cannon Dart Goblin Flying Machine
Lightning
Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Wall Breakers Cannon Dart Goblin Tornado Battle Ram Flying Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Berserker Wall Breakers Cannon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Cannon
Dart Goblin
Battle Ram Wall Breakers
Battle Ram
Dart Goblin Flying Machine Wall Breakers Tornado
Flying Machine
Battle Ram
Wall Breakers
Dart Goblin Battle Ram
Tornado
Battle Ram

Defense Synergies 2 6

Skeletons
Cannon Dart Goblin Flying Machine Tornado
Berserker
Cannon
Skeletons Dart Goblin Flying Machine
Dart Goblin
Skeletons Cannon Flying Machine Tornado
Battle Ram
Flying Machine
Skeletons Cannon Dart Goblin
Wall Breakers
Tornado
Skeletons Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Flying Machine
Skeletons Cannon Dart Goblin Flying Machine
Cannon Tornado Skeletons Dart Goblin
Cannon Skeletons Dart Goblin
Tornado
Tornado Skeletons Cannon Dart Goblin Flying Machine
Dart Goblin Tornado Cannon Flying Machine
Cannon Dart Goblin Flying Machine
Cannon Skeletons Tornado
Tornado Skeletons Cannon Dart Goblin
Dart Goblin Skeletons Cannon Flying Machine Tornado
Dart Goblin Flying Machine Tornado
Cannon Skeletons Flying Machine
Cannon Dart Goblin Tornado
Cannon
Tornado Cannon
Skeletons Cannon Tornado
Cannon Dart Goblin Flying Machine Tornado
Tornado Cannon Dart Goblin Flying Machine
Cannon Dart Goblin Tornado
Cannon Dart Goblin Flying Machine
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Flying Machine
Skeletons
Tornado
Skeletons Cannon
Skeletons Dart Goblin Flying Machine Tornado
Skeletons Dart Goblin Flying Machine
Skeletons Flying Machine Tornado
Skeletons Cannon Dart Goblin
Dart Goblin Flying Machine
Tornado
Skeletons Cannon
Cannon Dart Goblin Flying Machine
Skeletons Dart Goblin Flying Machine Tornado
Cannon Dart Goblin Flying Machine
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Flying Machine
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine Tornado
Tornado
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine Tornado
Flying Machine Dart Goblin
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Tornado
Dart Goblin Flying Machine
Dart Goblin Flying Machine Tornado
Tornado
Tornado
Flying Machine
Tornado
Dart Goblin Flying Machine Tornado
Flying Machine Tornado
Dart Goblin Tornado
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine
Dart Goblin
Dart Goblin Flying Machine
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Tornado
Dart Goblin Flying Machine
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine Tornado
Dart Goblin

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