My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Electro Spirit Cannon Firecracker Elixir Golem
The Log
Skeletons Electro Spirit Cannon Firecracker Elixir Golem
Earthquake
Skeletons Cannon Firecracker Elixir Golem
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Elixir Golem
Fireball
Cannon Firecracker Elixir Golem
Poison
Cannon Firecracker Elixir Golem
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Tornado Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Cannon Firecracker Elixir Golem Tornado Freeze Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Cannon Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Cannon
Firecracker
Elixir Golem Tornado
Elixir Golem
Firecracker Tornado
Tornado
Firecracker Elixir Golem Freeze
Freeze
Tornado
Goblinstein

Defense Synergies 1 5

Skeletons
Cannon Electro Spirit Firecracker Tornado
Electro Spirit
Skeletons
Cannon
Skeletons Firecracker
Firecracker
Skeletons Cannon Tornado
Elixir Golem
Tornado
Skeletons Firecracker
Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeletons Cannon Firecracker
Cannon Tornado Skeletons Freeze
Cannon Skeletons Firecracker
Firecracker Tornado
Tornado Freeze Skeletons Electro Spirit Cannon Firecracker
Tornado Electro Spirit Cannon Firecracker Freeze
Electro Spirit Cannon
Cannon Skeletons Tornado
Tornado Skeletons Cannon Firecracker
Skeletons Electro Spirit Cannon Firecracker Tornado Freeze
Firecracker Tornado
Cannon Skeletons Freeze
Electro Spirit Cannon Firecracker Tornado Freeze
Cannon
Tornado Cannon Freeze
Skeletons Cannon Firecracker Tornado
Cannon Electro Spirit Firecracker Tornado
Tornado Freeze Electro Spirit Cannon Firecracker
Cannon Tornado
Electro Spirit Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker
Skeletons
Tornado
Skeletons Cannon
Firecracker Skeletons Electro Spirit Tornado Freeze
Skeletons
Freeze Skeletons Electro Spirit Firecracker Tornado
Skeletons Cannon
Tornado
Skeletons Cannon
Cannon Firecracker
Skeletons Electro Spirit Firecracker Tornado Freeze
Electro Spirit Cannon Firecracker Freeze
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Tornado
Firecracker Freeze
Firecracker
Firecracker Electro Spirit Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Tornado Freeze
Firecracker
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Freeze Electro Spirit
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Electro Spirit Firecracker Freeze
Electro Spirit Firecracker Freeze
Firecracker
Electro Spirit Freeze
Firecracker Tornado
Freeze
Firecracker
Firecracker
Tornado
Firecracker
Electro Spirit Firecracker Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze
Firecracker

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