My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Musketeer Goblin Barrel
Zap
Skeletons Cannon Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Cannon Musketeer Valkyrie Goblin Barrel
The Log
Skeletons Electro Spirit Cannon Musketeer Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Electro Spirit Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Musketeer Valkyrie Goblin Barrel
Fireball
Cannon Musketeer Goblin Barrel
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Cannon Goblin Barrel Fireball Musketeer Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Cannon Goblin Barrel

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Cannon
Fireball
Electro Spirit
Musketeer
Valkyrie
Valkyrie
Musketeer Goblin Barrel
Rocket
Goblin Barrel
Valkyrie

Defense Synergies 4 6

Skeletons
Cannon Musketeer Electro Spirit
Electro Spirit
Skeletons
Cannon
Skeletons Musketeer Fireball Valkyrie Rocket
Fireball
Cannon Musketeer Valkyrie
Musketeer
Skeletons Cannon Valkyrie Fireball
Valkyrie
Musketeer Cannon Fireball
Rocket
Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Fireball Musketeer Valkyrie
Skeletons Cannon Musketeer Valkyrie
Cannon Rocket Skeletons Musketeer Valkyrie
Cannon Skeletons Musketeer Valkyrie
Fireball Valkyrie Rocket
Fireball Skeletons Electro Spirit Cannon Musketeer Valkyrie
Musketeer Rocket Electro Spirit Cannon Fireball
Rocket Electro Spirit Cannon Fireball Musketeer Valkyrie
Cannon Skeletons Musketeer
Skeletons Cannon Musketeer Valkyrie
Valkyrie Skeletons Electro Spirit Cannon Fireball Musketeer
Musketeer Fireball
Cannon Skeletons Fireball Musketeer Valkyrie Rocket
Fireball Valkyrie Rocket Electro Spirit Cannon
Cannon
Rocket Cannon Fireball
Skeletons Cannon Fireball Musketeer Valkyrie
Cannon Fireball Electro Spirit Musketeer Valkyrie
Valkyrie Electro Spirit Cannon Fireball Musketeer
Cannon Musketeer
Valkyrie Electro Spirit Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Musketeer Valkyrie Rocket
Skeletons Musketeer Valkyrie Rocket
Valkyrie Rocket Fireball Musketeer
Skeletons Cannon Musketeer Valkyrie
Fireball Rocket Skeletons Electro Spirit Musketeer
Rocket Skeletons Fireball Musketeer Valkyrie
Valkyrie
Rocket Skeletons Electro Spirit Fireball Valkyrie
Skeletons Cannon Musketeer
Musketeer Valkyrie
Rocket Fireball Valkyrie
Rocket Skeletons Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Skeletons Electro Spirit Fireball Musketeer Valkyrie Rocket
Valkyrie Electro Spirit Cannon Fireball Musketeer
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Rocket
Fireball Musketeer
Rocket Fireball
Fireball Musketeer Valkyrie Rocket
Fireball Rocket Valkyrie
Fireball Electro Spirit Musketeer Rocket
Musketeer
Fireball
Fireball
Rocket Fireball Musketeer
Rocket Fireball Musketeer Valkyrie
Fireball Musketeer Rocket
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Rocket
Rocket
Rocket Fireball Musketeer
Rocket Fireball Valkyrie
Rocket Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer
Electro Spirit Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Rocket Musketeer
Fireball Musketeer
Rocket Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer Rocket
Rocket Electro Spirit Fireball
Rocket Fireball
Electro Spirit Fireball Musketeer Rocket
Fireball Rocket Musketeer
Fireball
Fireball Musketeer Valkyrie Rocket
Fireball Musketeer
Rocket Fireball
Musketeer
Electro Spirit Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Rocket

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