My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Baby Dragon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Valkyrie
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider Baby Dragon
Fireball
Cannon Hog Rider Baby Dragon
Poison
Cannon
Lightning
Cannon Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Barbarian Barrel Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel The Log Cannon Valkyrie Hog Rider Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Barbarian Barrel The Log Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Valkyrie
Hog Rider Baby Dragon
Hog Rider
Valkyrie The Log Rocket Barbarian Barrel Baby Dragon
Rocket
Hog Rider
Barbarian Barrel
Hog Rider Baby Dragon
Baby Dragon
Valkyrie Hog Rider Barbarian Barrel
The Log
Hog Rider

Defense Synergies 2 12

Skeletons
Cannon Barbarian Barrel Baby Dragon The Log
Cannon
Skeletons The Log Valkyrie Rocket Barbarian Barrel Baby Dragon
Valkyrie
Cannon Baby Dragon The Log
Hog Rider
Rocket
Cannon The Log
Barbarian Barrel
Skeletons Cannon Baby Dragon
Baby Dragon
Skeletons Cannon Valkyrie Barbarian Barrel The Log
The Log
Cannon Skeletons Valkyrie Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Valkyrie Barbarian Barrel Baby Dragon The Log
Skeletons Cannon Valkyrie The Log
Cannon Rocket Skeletons Valkyrie
Cannon Skeletons Valkyrie
Valkyrie Rocket Barbarian Barrel The Log
Barbarian Barrel The Log Skeletons Cannon Valkyrie Baby Dragon
Rocket Cannon Baby Dragon
Rocket Cannon Valkyrie Barbarian Barrel Baby Dragon The Log
Cannon Skeletons
Skeletons Cannon Valkyrie Barbarian Barrel
Valkyrie Skeletons Cannon Barbarian Barrel Baby Dragon The Log
Baby Dragon
Cannon Skeletons Valkyrie Rocket The Log
Valkyrie Rocket Cannon Barbarian Barrel Baby Dragon The Log
Cannon
Rocket Cannon The Log
Skeletons Cannon Valkyrie
Cannon Valkyrie Barbarian Barrel Baby Dragon The Log
Valkyrie Barbarian Barrel Baby Dragon The Log Cannon
Cannon
Valkyrie Cannon Barbarian Barrel Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Barbarian Barrel
Valkyrie Rocket Barbarian Barrel Baby Dragon The Log
Skeletons Valkyrie Rocket The Log
Valkyrie Rocket Barbarian Barrel The Log
Skeletons Cannon Valkyrie
Rocket Skeletons Baby Dragon
Rocket Skeletons Valkyrie
Valkyrie
Rocket Skeletons Valkyrie Barbarian Barrel Baby Dragon The Log
Skeletons Cannon
Valkyrie
Rocket Valkyrie The Log
Rocket Skeletons Cannon Valkyrie
Cannon Valkyrie Baby Dragon
Skeletons Valkyrie Rocket Barbarian Barrel Baby Dragon The Log
Valkyrie Cannon Barbarian Barrel Baby Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log
Rocket Barbarian Barrel Baby Dragon The Log
Valkyrie Rocket Barbarian Barrel The Log
Rocket Valkyrie Barbarian Barrel Baby Dragon The Log
Rocket Baby Dragon
Baby Dragon The Log
The Log Barbarian Barrel Baby Dragon
The Log
Rocket
Rocket Valkyrie Barbarian Barrel The Log
Rocket Baby Dragon
Rocket Barbarian Barrel Baby Dragon The Log
Rocket Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon The Log
Rocket Barbarian Barrel Baby Dragon The Log
Rocket Barbarian Barrel Baby Dragon The Log
Rocket Barbarian Barrel
Rocket
Rocket Barbarian Barrel Baby Dragon The Log
Rocket Valkyrie Barbarian Barrel Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Rocket The Log
Rocket Barbarian Barrel Baby Dragon The Log
The Log Valkyrie Barbarian Barrel Baby Dragon
The Log Barbarian Barrel Baby Dragon
Baby Dragon The Log
Rocket Barbarian Barrel Baby Dragon The Log
Baby Dragon
Rocket
Rocket The Log
Rocket
Rocket The Log
Rocket Barbarian Barrel
Rocket Baby Dragon
The Log Barbarian Barrel
Valkyrie Rocket Baby Dragon
The Log Baby Dragon
Rocket
Rocket Baby Dragon The Log
Rocket
Rocket Barbarian Barrel Baby Dragon The Log
Rocket

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