My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Phoenix Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix
Giant Snowball
Skeletons Cannon Little Prince
Zap
Skeletons Cannon Firecracker Little Prince
Barbarian Barrel
Skeletons Cannon Firecracker Valkyrie Little Prince
The Log
Skeletons Cannon Firecracker Little Prince
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Valkyrie Little Prince
Fireball
Cannon Firecracker Little Prince
Poison
Cannon Firecracker Phoenix Little Prince
Lightning
Cannon Valkyrie Phoenix Little Prince
Rocket
Valkyrie Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Little Prince Valkyrie Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Valkyrie Mega Knight
Valkyrie
Firecracker Little Prince
The Log
Mega Knight Little Prince
Phoenix
Mega Knight
Firecracker The Log
Little Prince
Valkyrie The Log

Defense Synergies 4 13

Skeletons
Cannon Firecracker The Log Phoenix Little Prince
Cannon
Skeletons The Log Firecracker Valkyrie Little Prince
Firecracker
Valkyrie The Log Skeletons Cannon Mega Knight
Valkyrie
Firecracker Cannon The Log Little Prince
The Log
Cannon Firecracker Skeletons Valkyrie Mega Knight Little Prince
Phoenix
Skeletons Little Prince
Mega Knight
Firecracker The Log
Little Prince
Skeletons Cannon Valkyrie The Log Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log
Skeletons Cannon Firecracker Valkyrie The Log Phoenix Mega Knight
Cannon Mega Knight Skeletons Valkyrie
Cannon Skeletons Firecracker Valkyrie Phoenix Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Skeletons Cannon Firecracker Valkyrie Mega Knight
Cannon Firecracker Phoenix Little Prince
Cannon Valkyrie The Log Phoenix Mega Knight
Cannon Skeletons Phoenix
Skeletons Cannon Firecracker Valkyrie Phoenix Mega Knight Little Prince
Valkyrie Skeletons Cannon Firecracker The Log Mega Knight
Firecracker Phoenix
Cannon Mega Knight Skeletons Valkyrie The Log
Valkyrie Mega Knight Cannon Firecracker The Log
Cannon Phoenix Mega Knight
Cannon The Log Mega Knight
Mega Knight Skeletons Cannon Firecracker Valkyrie
Cannon Valkyrie Mega Knight Firecracker The Log Little Prince
Valkyrie The Log Cannon Firecracker Mega Knight Little Prince
Cannon Phoenix
Valkyrie Mega Knight Cannon Firecracker The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons
Firecracker Valkyrie The Log Phoenix Mega Knight
Mega Knight Skeletons Valkyrie The Log
Valkyrie Mega Knight The Log Phoenix
Skeletons Cannon Valkyrie Phoenix Mega Knight
Firecracker Skeletons
Skeletons Valkyrie Phoenix
Mega Knight Valkyrie Phoenix
Mega Knight Skeletons Firecracker Valkyrie The Log Phoenix
Skeletons Cannon Phoenix
Mega Knight Valkyrie Phoenix
Mega Knight Valkyrie The Log Phoenix
Mega Knight Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie Mega Knight
Phoenix Skeletons Firecracker Valkyrie The Log Little Prince
Valkyrie Mega Knight Cannon Firecracker The Log Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Mega Knight Little Prince
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker Little Prince
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Little Prince
Firecracker Mega Knight

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