My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Cannon Wall Breakers
Zap
Skeletons Cannon Firecracker Wall Breakers
Barbarian Barrel
Skeletons Cannon Firecracker Wizard Wall Breakers Hunter
The Log
Skeletons Cannon Firecracker Wall Breakers Hunter
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Wizard Wall Breakers Hunter
Fireball
Cannon Firecracker Wizard Wall Breakers Hunter
Poison
Cannon Firecracker Wizard Hunter
Lightning
Cannon Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Wizard Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Cannon Firecracker Royal Delivery Hunter Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Cannon

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Wall Breakers
Royal Delivery
Wizard
Wall Breakers
Firecracker The Log
Hunter
The Log
Wall Breakers

Defense Synergies 4 15

Skeletons
Cannon Firecracker Royal Delivery Wizard Hunter The Log
Cannon
Skeletons Royal Delivery The Log Firecracker Wizard Hunter
Firecracker
The Log Skeletons Cannon Royal Delivery Hunter
Royal Delivery
Cannon Skeletons Firecracker Wizard Hunter The Log
Wizard
Skeletons Cannon Royal Delivery The Log
Wall Breakers
Hunter
Skeletons Cannon Firecracker Royal Delivery The Log
The Log
Cannon Firecracker Skeletons Royal Delivery Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log
Hunter Skeletons Cannon Firecracker Royal Delivery The Log
Cannon Hunter Skeletons Royal Delivery
Cannon Hunter Skeletons Firecracker
Firecracker Royal Delivery The Log
Royal Delivery The Log Skeletons Cannon Firecracker Hunter
Hunter Cannon Firecracker Royal Delivery Wizard
Cannon The Log
Cannon Hunter Skeletons
Skeletons Cannon Firecracker Royal Delivery Hunter
Skeletons Cannon Firecracker Royal Delivery Wizard Hunter The Log
Hunter Firecracker Royal Delivery Wizard
Cannon Hunter Skeletons Royal Delivery Wizard The Log
Wizard Cannon Firecracker Royal Delivery Hunter The Log
Cannon Hunter
Cannon Royal Delivery Hunter The Log
Wizard Skeletons Cannon Firecracker Royal Delivery Hunter
Cannon Royal Delivery Firecracker Wizard Hunter The Log
Royal Delivery Wizard Hunter The Log Cannon Firecracker
Cannon Hunter
Wizard Cannon Firecracker Royal Delivery Hunter The Log
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery Firecracker Wizard Hunter The Log
Royal Delivery Skeletons Hunter The Log
Hunter Royal Delivery The Log
Skeletons Cannon Royal Delivery Hunter
Firecracker Royal Delivery Wizard Skeletons Hunter
Royal Delivery Skeletons Hunter
Royal Delivery Hunter
Royal Delivery Skeletons Firecracker The Log
Skeletons Cannon Royal Delivery
Hunter
Royal Delivery The Log
Royal Delivery Skeletons Cannon Wizard Hunter
Wizard Cannon Firecracker
Skeletons Firecracker Royal Delivery Hunter The Log
Cannon Firecracker Royal Delivery Wizard Hunter The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Hunter
Firecracker Wizard The Log
The Log Firecracker Wizard Hunter
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker Hunter The Log
Firecracker
Firecracker The Log
Firecracker Wizard Hunter The Log
Firecracker Wizard The Log
Firecracker Wizard Hunter The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Hunter
Firecracker The Log Wizard Hunter
Wizard The Log
Firecracker The Log
Firecracker Wizard Hunter
Firecracker Wizard
Wizard Hunter The Log
Firecracker
Firecracker Wizard The Log
Firecracker Wizard Hunter
The Log
Firecracker Wizard Hunter
The Log Firecracker Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard

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