My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Elite Barbarians Musketeer Wizard
The Log
Skeletons Cannon Elite Barbarians Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Musketeer Hog Rider Wizard
Fireball
Cannon Elite Barbarians Musketeer Hog Rider Wizard
Poison
Cannon Musketeer Wizard
Lightning
Cannon Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Fireball Musketeer Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Cannon Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Elite Barbarians
Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Elite Barbarians The Log
Musketeer
Hog Rider The Log
Hog Rider
Fireball Musketeer The Log Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider
The Log
Hog Rider Elite Barbarians Fireball Musketeer

Defense Synergies 6 9

Skeletons
Cannon Musketeer Elite Barbarians Wizard The Log
Cannon
Skeletons Musketeer The Log Fireball Wizard
Elite Barbarians
Skeletons Wizard The Log
Fireball
The Log Cannon Musketeer
Musketeer
Skeletons Cannon The Log Fireball
Hog Rider
Wizard
Skeletons Cannon Elite Barbarians The Log
The Log
Cannon Fireball Musketeer Skeletons Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Wizard The Log
Elite Barbarians Skeletons Cannon Musketeer The Log
Cannon Skeletons Elite Barbarians Musketeer
Cannon Elite Barbarians Skeletons Musketeer
Elite Barbarians Fireball The Log
Fireball The Log Skeletons Cannon Musketeer
Musketeer Cannon Fireball Wizard
Cannon Fireball Musketeer The Log
Cannon Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Cannon Musketeer
Skeletons Cannon Fireball Musketeer Wizard The Log
Musketeer Fireball Wizard
Cannon Skeletons Elite Barbarians Fireball Musketeer Wizard The Log
Fireball Wizard Cannon The Log
Elite Barbarians Cannon
Cannon Elite Barbarians Fireball The Log
Wizard Skeletons Cannon Elite Barbarians Fireball Musketeer
Cannon Fireball Elite Barbarians Musketeer Wizard The Log
Wizard The Log Cannon Fireball Musketeer
Cannon Elite Barbarians Musketeer
Wizard Cannon Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Wizard The Log
Skeletons Elite Barbarians Musketeer The Log
Elite Barbarians Fireball Musketeer The Log
Skeletons Cannon Elite Barbarians Musketeer
Fireball Wizard Skeletons Musketeer
Skeletons Elite Barbarians Fireball Musketeer
Elite Barbarians
Skeletons Elite Barbarians Fireball The Log
Skeletons Cannon Musketeer
Elite Barbarians Musketeer
Elite Barbarians Fireball The Log
Elite Barbarians Skeletons Cannon Fireball Wizard
Wizard Cannon Fireball Musketeer
Elite Barbarians Skeletons Fireball Musketeer The Log
Cannon Elite Barbarians Fireball Musketeer Wizard The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Wizard The Log
Fireball Wizard Musketeer
Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball Musketeer
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball
Fireball Musketeer Wizard The Log
Fireball Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Wizard
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Elite Barbarians Fireball Musketeer Wizard
Fireball Musketeer Wizard
Elite Barbarians Fireball
Fireball Musketeer Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Musketeer
Fireball Musketeer Wizard
The Log Fireball
Fireball Musketeer Wizard
The Log Fireball Musketeer Wizard
Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Wizard

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