My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Electro Dragon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Ice Wizard
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Cannon Electro Dragon Ice Wizard
Poison
Cannon Electro Dragon Ice Wizard
Lightning
Cannon Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Ice Wizard Electro Dragon Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Electro Dragon
P.E.K.K.A Ice Wizard Mega Knight
Lightning
P.E.K.K.A
Electro Dragon The Log Ice Wizard
The Log
P.E.K.K.A Mega Knight
Ice Wizard
Electro Dragon P.E.K.K.A
Mega Knight
Electro Dragon The Log

Defense Synergies 3 13

Skeletons
Cannon Electro Dragon P.E.K.K.A The Log Ice Wizard
Cannon
Skeletons The Log Electro Dragon Ice Wizard
Electro Dragon
Skeletons Cannon The Log Ice Wizard
Lightning
The Log
P.E.K.K.A
The Log Skeletons Ice Wizard
The Log
Cannon P.E.K.K.A Skeletons Electro Dragon Lightning Ice Wizard Mega Knight
Ice Wizard
Skeletons Cannon Electro Dragon P.E.K.K.A The Log Mega Knight
Mega Knight
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Electro Dragon The Log
P.E.K.K.A Skeletons Cannon Electro Dragon The Log Ice Wizard Mega Knight
Cannon P.E.K.K.A Mega Knight Skeletons Electro Dragon Lightning Ice Wizard
Cannon P.E.K.K.A Skeletons Electro Dragon Ice Wizard Mega Knight
Lightning P.E.K.K.A The Log Mega Knight
The Log Skeletons Cannon Electro Dragon Ice Wizard Mega Knight
Lightning Cannon Electro Dragon Ice Wizard
Lightning Cannon Electro Dragon P.E.K.K.A The Log Mega Knight
Cannon P.E.K.K.A Skeletons Ice Wizard
Skeletons Cannon Ice Wizard Mega Knight
Ice Wizard Skeletons Cannon Electro Dragon The Log Mega Knight
Electro Dragon Ice Wizard
Cannon P.E.K.K.A Mega Knight Skeletons Electro Dragon Lightning The Log Ice Wizard
Mega Knight Cannon Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon Mega Knight
Cannon Lightning P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Cannon Electro Dragon P.E.K.K.A
Cannon Mega Knight Electro Dragon The Log Ice Wizard
The Log Cannon Electro Dragon Ice Wizard Mega Knight
P.E.K.K.A Cannon
Mega Knight Cannon Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A
Electro Dragon Lightning The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Electro Dragon Lightning The Log
Lightning P.E.K.K.A Mega Knight The Log
P.E.K.K.A Skeletons Cannon Mega Knight
Skeletons Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Lightning Ice Wizard
P.E.K.K.A Mega Knight
Electro Dragon Lightning P.E.K.K.A Mega Knight Skeletons The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Mega Knight Electro Dragon
Lightning P.E.K.K.A Mega Knight The Log
Lightning P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Electro Dragon Mega Knight
Electro Dragon Skeletons Lightning P.E.K.K.A The Log
Mega Knight Cannon Electro Dragon P.E.K.K.A The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon The Log
Electro Dragon The Log Ice Wizard
Lightning Electro Dragon The Log
Lightning The Log
The Log Mega Knight
Electro Dragon Ice Wizard
The Log
The Log Electro Dragon Lightning Ice Wizard
The Log Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning The Log
Lightning Electro Dragon
Lightning The Log
Lightning Electro Dragon The Log
Lightning Electro Dragon The Log Mega Knight
Lightning
Lightning
Lightning Electro Dragon The Log Mega Knight
Lightning Electro Dragon The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning Electro Dragon The Log
The Log Electro Dragon Ice Wizard Mega Knight
The Log Electro Dragon Lightning Ice Wizard
Lightning Electro Dragon The Log Mega Knight
Lightning The Log
Lightning Electro Dragon Ice Wizard
Electro Dragon Lightning
Lightning
Lightning Electro Dragon The Log Mega Knight
Lightning Electro Dragon
P.E.K.K.A Mega Knight
Lightning The Log
Lightning Electro Dragon
Lightning Electro Dragon Ice Wizard
The Log
Lightning Electro Dragon Mega Knight
The Log Electro Dragon Lightning
Lightning
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning The Log Mega Knight
P.E.K.K.A
Lightning Electro Dragon Mega Knight

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