My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Dark Prince Miner
Giant Snowball
Skeletons Dart Goblin Wall Breakers Miner
Zap
Skeletons Dart Goblin Wall Breakers Dark Prince
Barbarian Barrel
Skeletons Dart Goblin Bomb Tower Wall Breakers Dark Prince
The Log
Skeletons Dart Goblin Wall Breakers Dark Prince
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Dart Goblin Wall Breakers
Royal Delivery
Skeletons Dart Goblin Wall Breakers Dark Prince Miner
Fireball
Dart Goblin Bomb Tower Wall Breakers
Poison
Dart Goblin Bomb Tower
Lightning
Bomb Tower Dark Prince
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Wall Breakers Dart Goblin Miner Bomb Tower Dark Prince Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Wall Breakers Dart Goblin

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Miner Mirror Wall Breakers Dark Prince
Bomb Tower
Mirror
Miner Dart Goblin Wall Breakers Poison
Wall Breakers
Miner Dart Goblin Mirror
Dark Prince
Dart Goblin Poison Miner
Poison
Miner Mirror Dark Prince
Miner
Dart Goblin Mirror Wall Breakers Poison Dark Prince

Defense Synergies 1 10

Skeletons
Dart Goblin Bomb Tower Dark Prince Poison
Dart Goblin
Skeletons Bomb Tower Mirror Dark Prince Miner
Bomb Tower
Skeletons Dart Goblin Mirror
Mirror
Dart Goblin Bomb Tower Poison
Wall Breakers
Dark Prince
Skeletons Dart Goblin Poison
Poison
Skeletons Mirror Dark Prince
Miner
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Bomb Tower Skeletons Dart Goblin Dark Prince
Bomb Tower Skeletons Dart Goblin Dark Prince
Bomb Tower Skeletons Dart Goblin Dark Prince
Bomb Tower Dark Prince Poison
Skeletons Dart Goblin Bomb Tower Dark Prince
Dart Goblin Bomb Tower Poison
Dart Goblin Bomb Tower Poison
Skeletons Bomb Tower
Skeletons Dart Goblin Dark Prince Miner
Dart Goblin Poison Skeletons Bomb Tower Dark Prince
Dart Goblin Poison
Bomb Tower Skeletons Dark Prince
Bomb Tower Dart Goblin Dark Prince Poison
Bomb Tower
Bomb Tower
Bomb Tower Skeletons Dark Prince Poison
Bomb Tower Dart Goblin Dark Prince
Bomb Tower Poison Dart Goblin Dark Prince
Dart Goblin Bomb Tower
Dark Prince Dart Goblin Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince
Poison Bomb Tower Miner
Skeletons Bomb Tower Dark Prince
Dark Prince
Skeletons Dark Prince
Poison Skeletons Dart Goblin Bomb Tower
Dark Prince Skeletons Dart Goblin Bomb Tower
Bomb Tower Dark Prince
Skeletons Bomb Tower Dark Prince Poison
Skeletons Dart Goblin
Dart Goblin Bomb Tower Dark Prince
Dark Prince Poison
Dark Prince Skeletons Bomb Tower
Dart Goblin Bomb Tower
Skeletons Dart Goblin Bomb Tower Dark Prince Poison
Poison Dart Goblin Bomb Tower Dark Prince
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin Miner
Dart Goblin Poison Miner
Dart Goblin Dark Prince Poison
Poison Dark Prince
Poison Dart Goblin
Dart Goblin Poison
Poison Dart Goblin
Poison Miner Dart Goblin
Poison
Poison Miner Dart Goblin Dark Prince
Poison Dart Goblin
Poison Dart Goblin Miner
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Dart Goblin Dark Prince Poison
Dart Goblin Poison Miner
Poison
Poison
Poison
Poison Dark Prince
Poison Miner Dart Goblin
Poison Miner
Poison Miner Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Poison Dart Goblin Miner
Poison
Poison
Dart Goblin Dark Prince
Poison Dart Goblin
Poison Miner Dart Goblin Dark Prince
Dart Goblin Poison
Poison
Dart Goblin Dark Prince
Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Dark Prince Miner

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