My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Baby Dragon Rune Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Dart Goblin Baby Dragon
Zap
Skeletons Dart Goblin Bandit
Barbarian Barrel
Skeletons Dart Goblin Goblin Cage Bandit
The Log
Skeletons Dart Goblin Goblin Cage Bandit
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Goblin Cage Baby Dragon Bandit
Fireball
Dart Goblin Goblin Cage Baby Dragon Bandit
Poison
Dart Goblin Goblin Cage
Lightning
Goblin Cage Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Dart Goblin Bandit Fireball Goblin Cage Baby Dragon Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Dart Goblin Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Rune Giant Goblin Cage Baby Dragon The Log Bandit
Fireball
Baby Dragon The Log
Goblin Cage
Dart Goblin Baby Dragon The Log Bandit
Baby Dragon
Dart Goblin Fireball Goblin Cage Bandit
Rune Giant
Dart Goblin
The Log
Dart Goblin Fireball Goblin Cage Bandit
Bandit
Dart Goblin Goblin Cage Baby Dragon The Log

Defense Synergies 3 15

Skeletons
Dart Goblin Goblin Cage Baby Dragon The Log Bandit
Dart Goblin
Skeletons Goblin Cage Baby Dragon The Log Bandit
Fireball
The Log Goblin Cage Bandit
Goblin Cage
Skeletons Dart Goblin Fireball Baby Dragon The Log Bandit
Baby Dragon
Skeletons Dart Goblin Goblin Cage The Log Bandit
Rune Giant
The Log
Fireball Skeletons Dart Goblin Goblin Cage Baby Dragon Bandit
Bandit
Skeletons Dart Goblin Fireball Goblin Cage Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Cage Baby Dragon The Log
Skeletons Dart Goblin Goblin Cage The Log Bandit
Goblin Cage Skeletons Dart Goblin Bandit
Goblin Cage Skeletons Dart Goblin Bandit
Fireball Goblin Cage The Log
Fireball The Log Skeletons Dart Goblin Baby Dragon Bandit
Dart Goblin Fireball Goblin Cage Baby Dragon
Dart Goblin Fireball Goblin Cage Baby Dragon The Log Bandit
Skeletons Goblin Cage
Skeletons Dart Goblin Bandit
Dart Goblin Skeletons Fireball Baby Dragon The Log Bandit
Dart Goblin Fireball Baby Dragon
Goblin Cage Skeletons Fireball The Log Bandit
Fireball Dart Goblin Goblin Cage Baby Dragon The Log
Goblin Cage Bandit
Fireball Goblin Cage The Log Bandit
Skeletons Fireball Goblin Cage
Fireball Goblin Cage Dart Goblin Baby Dragon The Log Bandit
Goblin Cage Baby Dragon The Log Dart Goblin Fireball Bandit
Dart Goblin Goblin Cage
Dart Goblin Fireball Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage Bandit
Fireball Bandit Baby Dragon The Log
Bandit Skeletons Goblin Cage The Log
Fireball Goblin Cage The Log Bandit
Skeletons Goblin Cage Bandit
Fireball Skeletons Dart Goblin Baby Dragon
Skeletons Dart Goblin Fireball Goblin Cage Bandit
Goblin Cage
Goblin Cage Skeletons Fireball Baby Dragon The Log Bandit
Skeletons Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Fireball Goblin Cage The Log
Skeletons Fireball Goblin Cage Bandit
Dart Goblin Fireball Goblin Cage Baby Dragon
Skeletons Dart Goblin Fireball Goblin Cage Baby Dragon The Log
Dart Goblin Fireball Goblin Cage Baby Dragon The Log
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon The Log Bandit
Fireball Dart Goblin Baby Dragon The Log Bandit
Dart Goblin Fireball Baby Dragon The Log Bandit
Dart Goblin Fireball The Log
Fireball Baby Dragon The Log
Fireball Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Fireball The Log Dart Goblin Baby Dragon
Fireball The Log Dart Goblin Bandit
Fireball
Dart Goblin Fireball The Log Bandit
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon The Log Bandit
Dart Goblin Fireball Baby Dragon Bandit
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log Bandit
Dart Goblin Fireball Baby Dragon The Log Bandit
Fireball
Dart Goblin Fireball Baby Dragon The Log Bandit
Dart Goblin Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Dart Goblin Baby Dragon Bandit
Fireball Baby Dragon The Log Bandit
Fireball Dart Goblin Baby Dragon The Log Bandit
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Bandit
Fireball
Fireball The Log
Dart Goblin Fireball Bandit
Fireball Dart Goblin Baby Dragon
The Log Fireball
Fireball Dart Goblin Baby Dragon
The Log Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon The Log Bandit
Fireball Dart Goblin

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