My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers Guards
Giant Snowball
Skeletons Dart Goblin Hog Rider Furnace Wall Breakers Guards
Zap
Skeletons Dart Goblin Furnace Inferno Tower Wall Breakers Guards
Barbarian Barrel
Skeletons Dart Goblin Furnace Inferno Tower Wizard Wall Breakers Guards
The Log
Skeletons Dart Goblin Hog Rider Furnace Wall Breakers Guards
Earthquake
Skeletons Hog Rider Furnace Inferno Tower Guards
Arrows
Skeletons Dart Goblin Furnace Wall Breakers Guards
Royal Delivery
Skeletons Dart Goblin Hog Rider Wizard Wall Breakers Guards
Fireball
Dart Goblin Hog Rider Furnace Inferno Tower Wizard Wall Breakers
Poison
Dart Goblin Furnace Inferno Tower Wizard Guards
Lightning
Furnace Inferno Tower Wizard
Rocket
Hog Rider Furnace Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Dart Goblin Guards Hog Rider Furnace Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Dart Goblin Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Hog Rider Wall Breakers
Hog Rider
Dart Goblin Furnace Wizard Guards
Furnace
Hog Rider
Inferno Tower
Wizard
Hog Rider
Wall Breakers
Dart Goblin
Guards
Hog Rider

Defense Synergies 2 8

Skeletons
Dart Goblin Furnace Inferno Tower Wizard
Dart Goblin
Skeletons Furnace Inferno Tower Guards
Hog Rider
Furnace
Skeletons Dart Goblin Guards
Inferno Tower
Guards Skeletons Dart Goblin
Wizard
Skeletons Guards
Wall Breakers
Guards
Inferno Tower Dart Goblin Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower Wizard
Inferno Tower Skeletons Dart Goblin Furnace
Furnace Inferno Tower Skeletons Dart Goblin
Inferno Tower Skeletons Dart Goblin Furnace Guards
Skeletons Dart Goblin Furnace Guards
Dart Goblin Furnace Inferno Tower Wizard
Dart Goblin Inferno Tower
Inferno Tower Skeletons Furnace
Guards Skeletons Dart Goblin Inferno Tower
Dart Goblin Guards Skeletons Furnace Wizard
Inferno Tower Dart Goblin Furnace Wizard
Furnace Inferno Tower Skeletons Wizard Guards
Wizard Dart Goblin Furnace Guards
Inferno Tower Furnace
Inferno Tower Furnace
Wizard Skeletons Furnace Inferno Tower
Dart Goblin Furnace Wizard Guards
Furnace Wizard Dart Goblin Guards
Dart Goblin Inferno Tower
Wizard Dart Goblin Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Furnace Inferno Tower
Wizard
Guards Skeletons Furnace Inferno Tower
Guards Inferno Tower
Inferno Tower Skeletons Guards
Furnace Wizard Skeletons Dart Goblin
Guards Skeletons Dart Goblin Furnace Inferno Tower
Inferno Tower
Skeletons Inferno Tower
Inferno Tower Skeletons Dart Goblin Guards
Dart Goblin Inferno Tower Guards
Guards
Skeletons Inferno Tower Wizard Guards
Wizard Dart Goblin Furnace
Inferno Tower Guards Skeletons Dart Goblin Furnace
Dart Goblin Inferno Tower Wizard
Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Dart Goblin
Dart Goblin
Dart Goblin Guards
Wizard Furnace
Wizard Dart Goblin Furnace
Dart Goblin Furnace Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin Furnace
Dart Goblin Furnace Wizard
Dart Goblin Furnace Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Furnace Wizard
Dart Goblin Wizard
Wizard
Dart Goblin
Dart Goblin Furnace Wizard
Dart Goblin Wizard Guards
Dart Goblin Wizard
Wizard
Dart Goblin Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin Guards
Dart Goblin
Dart Goblin
Dart Goblin Wizard

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