My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Rune Giant Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Rune Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Dart Goblin Inferno Dragon Ram Rider
Zap
Skeletons Dart Goblin Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Dart Goblin Valkyrie Wizard
The Log
Skeletons Dart Goblin Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Valkyrie Wizard Inferno Dragon Ram Rider
Fireball
Dart Goblin Wizard Inferno Dragon Ram Rider
Poison
Dart Goblin Wizard
Lightning
Valkyrie Wizard Inferno Dragon Ram Rider
Rocket
Valkyrie Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Dart Goblin Valkyrie Rune Giant Inferno Dragon Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Dart Goblin Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Valkyrie Rune Giant The Log Ram Rider
Valkyrie
Dart Goblin Wizard Ram Rider
Wizard
Valkyrie Ram Rider
Rune Giant
Dart Goblin
The Log
Dart Goblin Ram Rider
Inferno Dragon
Ram Rider
Dart Goblin Valkyrie Wizard The Log

Defense Synergies 1 13

Skeletons
Dart Goblin Wizard The Log Inferno Dragon Ram Rider
Dart Goblin
Skeletons Valkyrie The Log Inferno Dragon Ram Rider
Valkyrie
Dart Goblin Wizard The Log
Wizard
Skeletons Valkyrie The Log
Rune Giant
The Log
Skeletons Dart Goblin Valkyrie Wizard Inferno Dragon Ram Rider
Inferno Dragon
Skeletons Dart Goblin The Log
Ram Rider
Skeletons Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard The Log Ram Rider
Inferno Dragon Skeletons Dart Goblin Valkyrie The Log Ram Rider
Ram Rider Skeletons Dart Goblin Valkyrie Inferno Dragon
Inferno Dragon Skeletons Dart Goblin Valkyrie Ram Rider
Valkyrie The Log
The Log Skeletons Dart Goblin Valkyrie
Dart Goblin Inferno Dragon Ram Rider Wizard
Dart Goblin Valkyrie The Log Ram Rider
Inferno Dragon Skeletons
Skeletons Dart Goblin Valkyrie
Dart Goblin Valkyrie Skeletons Wizard The Log Ram Rider
Inferno Dragon Dart Goblin Wizard Ram Rider
Skeletons Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard Dart Goblin The Log
Inferno Dragon Ram Rider
The Log Inferno Dragon Ram Rider
Wizard Skeletons Valkyrie
Valkyrie Dart Goblin Wizard The Log Ram Rider
Valkyrie Wizard The Log Dart Goblin Inferno Dragon Ram Rider
Dart Goblin Inferno Dragon Ram Rider
Valkyrie Wizard Dart Goblin The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Valkyrie Wizard The Log Inferno Dragon
Skeletons Valkyrie The Log Ram Rider
Valkyrie The Log Ram Rider
Skeletons Valkyrie Inferno Dragon Ram Rider
Wizard Skeletons Dart Goblin Ram Rider
Skeletons Dart Goblin Valkyrie Ram Rider
Valkyrie Inferno Dragon
Skeletons Valkyrie The Log Inferno Dragon
Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Valkyrie
Valkyrie The Log
Skeletons Valkyrie Wizard Ram Rider
Wizard Dart Goblin Valkyrie
Skeletons Dart Goblin Valkyrie The Log Inferno Dragon
Valkyrie Dart Goblin Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log
Dart Goblin The Log Ram Rider
Dart Goblin The Log
Dart Goblin Valkyrie The Log
Wizard Valkyrie The Log
Wizard Dart Goblin Ram Rider
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Ram Rider
The Log Dart Goblin Wizard Ram Rider
Dart Goblin Valkyrie Wizard The Log Ram Rider
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
Inferno Dragon
The Log Dart Goblin Wizard Ram Rider
Wizard The Log Ram Rider
Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard The Log
Wizard The Log
Dart Goblin
Dart Goblin Wizard Ram Rider
The Log
Dart Goblin Valkyrie Wizard
The Log Dart Goblin Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Inferno Dragon
Dart Goblin Wizard

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