My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin Bandit
Barbarian Barrel
Skeletons Dart Goblin Wizard Bandit Magic Archer
The Log
Skeletons Dart Goblin Bandit
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Wizard Bandit Magic Archer
Fireball
Dart Goblin Wizard Bandit Magic Archer
Poison
Dart Goblin Wizard Magic Archer
Lightning
Wizard Bandit Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Dart Goblin Tornado Bandit Magic Archer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Dart Goblin Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Golem The Log Bandit
Wizard
Tornado Golem Bandit
Tornado
Wizard Magic Archer Golem The Log
Golem
Dart Goblin Wizard Tornado The Log Bandit Magic Archer
The Log
Dart Goblin Tornado Golem Bandit Magic Archer
Bandit
Dart Goblin Wizard Golem The Log Magic Archer
Magic Archer
Tornado Golem The Log Bandit

Defense Synergies 3 15

Skeletons
Dart Goblin Wizard Tornado The Log Bandit Magic Archer
Dart Goblin
Skeletons Tornado The Log Bandit Magic Archer
Wizard
Tornado Skeletons The Log Bandit
Tornado
Wizard Magic Archer Skeletons Dart Goblin The Log
Golem
The Log
Skeletons Dart Goblin Wizard Tornado Bandit Magic Archer
Bandit
Skeletons Dart Goblin Wizard The Log Magic Archer
Magic Archer
Tornado Skeletons Dart Goblin The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log Magic Archer
Skeletons Dart Goblin The Log Bandit
Tornado Skeletons Dart Goblin Bandit
Skeletons Dart Goblin Bandit
Tornado The Log
Tornado The Log Skeletons Dart Goblin Bandit Magic Archer
Dart Goblin Tornado Wizard Magic Archer
Dart Goblin The Log Bandit Magic Archer
Skeletons Tornado
Tornado Skeletons Dart Goblin Bandit
Dart Goblin Skeletons Wizard Tornado The Log Bandit Magic Archer
Dart Goblin Wizard Tornado Magic Archer
Skeletons Wizard The Log Bandit
Wizard Dart Goblin Tornado The Log Magic Archer
Bandit
Tornado The Log Bandit
Wizard Skeletons Tornado
Dart Goblin Wizard Tornado The Log Bandit Magic Archer
Wizard Tornado The Log Dart Goblin Bandit Magic Archer
Dart Goblin Tornado
Wizard Dart Goblin The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bandit
Bandit Wizard The Log Magic Archer
Bandit Skeletons The Log
Tornado The Log Bandit
Skeletons Bandit
Wizard Skeletons Dart Goblin Tornado Magic Archer
Skeletons Dart Goblin Bandit
Skeletons Tornado The Log Bandit Magic Archer
Skeletons Dart Goblin
Dart Goblin
Tornado The Log
Skeletons Wizard Bandit
Wizard Dart Goblin Magic Archer
Skeletons Dart Goblin Tornado The Log Magic Archer
Dart Goblin Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin The Log Bandit
Dart Goblin Tornado The Log Bandit Magic Archer
Dart Goblin The Log Bandit Magic Archer
Dart Goblin The Log
Wizard The Log Magic Archer
Wizard Dart Goblin Tornado Magic Archer
Dart Goblin Wizard Tornado The Log Magic Archer
The Log Dart Goblin Wizard Tornado Magic Archer
The Log Dart Goblin Wizard Tornado Bandit
Tornado
Dart Goblin Wizard Tornado The Log Bandit Magic Archer
Dart Goblin Wizard Tornado Magic Archer
Dart Goblin The Log Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Wizard The Log Bandit Magic Archer
Magic Archer Dart Goblin Wizard The Log Bandit
Tornado
Dart Goblin Wizard The Log Bandit Magic Archer
Dart Goblin Wizard Tornado The Log Magic Archer
The Log Magic Archer
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Magic Archer
The Log Dart Goblin Wizard Tornado Bandit Magic Archer
Wizard Tornado The Log Bandit Magic Archer
Dart Goblin Tornado The Log Bandit Magic Archer
Dart Goblin Wizard Tornado Magic Archer
Dart Goblin Wizard
Dart Goblin Wizard The Log Bandit Magic Archer
Magic Archer
Wizard The Log Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Wizard Tornado Magic Archer
The Log
Dart Goblin Wizard Magic Archer
The Log Dart Goblin Wizard Magic Archer
Tornado
Dart Goblin
Dart Goblin Tornado The Log Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado The Log Bandit Magic Archer
Dart Goblin Wizard

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