My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Golem Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Flying Machine
Zap
Skeletons Flying Machine
Barbarian Barrel
Skeletons Magic Archer
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Mini P.E.K.K.A Flying Machine Magic Archer
Fireball
Flying Machine Magic Archer
Poison
Flying Machine Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Earthquake Mini P.E.K.K.A Flying Machine Magic Archer Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Earthquake Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Golem Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
Earthquake Golem The Log Magic Archer Mega Knight
Flying Machine
Golem Mega Knight
Golem
Earthquake Mini P.E.K.K.A Flying Machine The Log Magic Archer
The Log
Earthquake Mini P.E.K.K.A Golem Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Golem The Log Mega Knight
Mega Knight
Earthquake Mini P.E.K.K.A Flying Machine The Log Magic Archer

Defense Synergies 1 14

Skeletons
Earthquake Mini P.E.K.K.A Flying Machine The Log Magic Archer
Earthquake
Skeletons Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Skeletons Earthquake Magic Archer
Flying Machine
Skeletons The Log Mega Knight
Golem
The Log
Mini P.E.K.K.A Skeletons Earthquake Flying Machine Magic Archer Mega Knight
Magic Archer
Skeletons Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Earthquake Flying Machine The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine The Log Magic Archer
Mini P.E.K.K.A Skeletons Flying Machine The Log Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A Skeletons Mega Knight
Earthquake Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Earthquake Flying Machine Magic Archer Mega Knight
Flying Machine Magic Archer
Earthquake Flying Machine The Log Magic Archer Mega Knight
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Mega Knight
Skeletons Earthquake Flying Machine The Log Magic Archer Mega Knight
Flying Machine Magic Archer
Mini P.E.K.K.A Mega Knight Skeletons Earthquake Flying Machine The Log
Mega Knight Earthquake Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A
Mega Knight Flying Machine The Log Magic Archer
Earthquake The Log Flying Machine Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Earthquake Mini P.E.K.K.A Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A Flying Machine The Log Magic Archer Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Skeletons Mini P.E.K.K.A Mega Knight
Skeletons Flying Machine Magic Archer
Mini P.E.K.K.A Skeletons Flying Machine
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Flying Machine The Log Magic Archer
Skeletons
Mega Knight Mini P.E.K.K.A Flying Machine
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons
Flying Machine Magic Archer Mega Knight
Skeletons Mini P.E.K.K.A Flying Machine The Log Magic Archer
Mega Knight Earthquake Mini P.E.K.K.A Flying Machine The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Flying Machine The Log
Flying Machine The Log Magic Archer
Earthquake Flying Machine The Log Magic Archer
Earthquake Flying Machine The Log
Earthquake The Log Magic Archer Mega Knight
Flying Machine Magic Archer
Earthquake Flying Machine The Log Magic Archer
Earthquake The Log Flying Machine Magic Archer
The Log Flying Machine
Mini P.E.K.K.A
Earthquake Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Earthquake Flying Machine The Log Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Flying Machine The Log Magic Archer
Earthquake Flying Machine The Log Magic Archer
Earthquake Magic Archer Flying Machine The Log Mega Knight
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Flying Machine The Log Magic Archer Mega Knight
Earthquake Flying Machine The Log Magic Archer Mega Knight
Earthquake The Log Magic Archer Mega Knight
The Log
Earthquake Flying Machine The Log
Earthquake The Log Magic Archer Mega Knight
The Log Earthquake Flying Machine Magic Archer
Flying Machine The Log Magic Archer Mega Knight
The Log Magic Archer
Flying Machine Magic Archer
Flying Machine
Mini P.E.K.K.A
Earthquake The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
Earthquake The Log Magic Archer
Earthquake Flying Machine Magic Archer
Flying Machine Magic Archer
The Log
Mini P.E.K.K.A Flying Machine Magic Archer Mega Knight
The Log Earthquake Flying Machine Magic Archer
Flying Machine Mega Knight
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer Mega Knight

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