My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Recruits
Giant Snowball
Skeletons Archers Royal Recruits Little Prince
Zap
Skeletons Archers Little Prince
Barbarian Barrel
Skeletons Electro Spirit Archers Tesla Royal Recruits Little Prince
The Log
Skeletons Electro Spirit Archers Royal Recruits Little Prince
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Electro Spirit Archers Royal Recruits Little Prince
Royal Delivery
Skeletons Electro Spirit Archers Royal Recruits Little Prince
Fireball
Archers Tesla Little Prince
Poison
Archers Royal Recruits Little Prince
Lightning
Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Archers Arrows Little Prince Tesla Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Archers

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Archers
Arrows Royal Recruits
Arrows
Archers
Tesla
Royal Recruits
Archers
The Log
Little Prince
Little Prince
The Log

Defense Synergies 2 14

Skeletons
Tesla Electro Spirit Archers The Log Little Prince
Electro Spirit
Skeletons The Log Little Prince
Archers
Skeletons Tesla Royal Recruits The Log
Arrows
Tesla Little Prince
Tesla
Skeletons The Log Archers Arrows Little Prince
Royal Recruits
Archers The Log
The Log
Tesla Skeletons Electro Spirit Archers Royal Recruits Little Prince
Little Prince
Skeletons Electro Spirit Arrows Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits The Log
Skeletons Tesla Royal Recruits The Log
Tesla Skeletons Archers Royal Recruits
Tesla Royal Recruits Skeletons
Arrows Royal Recruits The Log
Arrows The Log Skeletons Electro Spirit Archers Tesla
Tesla Electro Spirit Archers Arrows Little Prince
Electro Spirit Arrows Tesla Royal Recruits The Log
Tesla Skeletons Royal Recruits
Skeletons Archers Tesla Royal Recruits Little Prince
Archers Skeletons Electro Spirit Arrows Tesla Royal Recruits The Log
Arrows Tesla Archers
Tesla Royal Recruits Skeletons The Log
Electro Spirit Arrows Tesla Royal Recruits The Log
Royal Recruits Tesla
Tesla Royal Recruits The Log
Tesla Skeletons Arrows Royal Recruits
Arrows Tesla Electro Spirit Archers Royal Recruits The Log Little Prince
Arrows The Log Electro Spirit Archers Tesla Royal Recruits Little Prince
Tesla Royal Recruits
Royal Recruits Electro Spirit Archers Arrows Tesla The Log Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Archers Tesla
Archers Arrows Tesla The Log
Royal Recruits Skeletons The Log
Royal Recruits Tesla The Log
Royal Recruits Skeletons Tesla
Arrows Skeletons Electro Spirit Archers Tesla
Royal Recruits Skeletons Archers Tesla
Tesla Royal Recruits
Royal Recruits Skeletons Electro Spirit The Log
Royal Recruits Skeletons Tesla
Tesla Royal Recruits
Royal Recruits Arrows The Log
Royal Recruits Skeletons Tesla
Royal Recruits Archers Tesla
Tesla Royal Recruits Skeletons Electro Spirit Archers The Log Little Prince
Arrows Electro Spirit Archers Tesla Royal Recruits The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Arrows The Log
Arrows Electro Spirit
Archers Arrows The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Arrows
Archers Arrows The Log
Arrows The Log Little Prince
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log Electro Spirit Little Prince
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows Little Prince
Electro Spirit
Arrows The Log
Electro Spirit Arrows
Arrows The Log
Electro Spirit Archers Royal Recruits
Archers Arrows
Arrows The Log
Arrows The Log
Arrows
Royal Recruits
Electro Spirit Royal Recruits The Log
Royal Recruits The Log Little Prince

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