My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant
Giant Snowball
Skeletons Archers Cannon Baby Dragon
Zap
Skeletons Archers Cannon
Barbarian Barrel
Skeletons Electro Spirit Archers Knight Cannon
The Log
Skeletons Electro Spirit Archers Cannon
Earthquake
Skeletons Archers Cannon
Arrows
Skeletons Electro Spirit Archers
Royal Delivery
Skeletons Electro Spirit Archers Knight Baby Dragon
Fireball
Archers Cannon Baby Dragon
Poison
Archers Cannon
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Archers Knight Cannon Fireball Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Archers Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Giant
Archers
Knight Giant Baby Dragon
Knight
Archers Baby Dragon Fireball
Cannon
Fireball
Electro Spirit Knight Giant Baby Dragon
Giant
Electro Spirit Archers Fireball Baby Dragon
Baby Dragon
Knight Archers Fireball Giant

Defense Synergies 3 11

Skeletons
Cannon Electro Spirit Archers Knight Baby Dragon
Electro Spirit
Skeletons Baby Dragon
Archers
Knight Skeletons Cannon Baby Dragon
Knight
Archers Cannon Skeletons Fireball Baby Dragon
Cannon
Skeletons Knight Archers Fireball Baby Dragon
Fireball
Knight Cannon
Giant
Baby Dragon
Skeletons Electro Spirit Archers Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Baby Dragon
Skeletons Knight Cannon
Cannon Skeletons Archers Knight
Cannon Skeletons Knight
Fireball
Fireball Skeletons Electro Spirit Archers Cannon Baby Dragon
Electro Spirit Archers Cannon Fireball Baby Dragon
Electro Spirit Cannon Fireball Baby Dragon
Cannon Skeletons
Knight Skeletons Archers Cannon
Archers Skeletons Electro Spirit Knight Cannon Fireball Baby Dragon
Archers Fireball Baby Dragon
Cannon Skeletons Knight Fireball
Fireball Electro Spirit Cannon Baby Dragon
Knight Cannon
Cannon Fireball
Skeletons Knight Cannon Fireball
Cannon Fireball Electro Spirit Archers Knight Baby Dragon
Baby Dragon Electro Spirit Archers Knight Cannon Fireball
Cannon
Electro Spirit Archers Knight Cannon Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Fireball
Fireball Archers Knight Baby Dragon
Skeletons Knight
Knight Fireball
Skeletons Knight Cannon
Fireball Skeletons Electro Spirit Archers Baby Dragon
Skeletons Archers Knight Fireball
Knight
Skeletons Electro Spirit Knight Fireball Baby Dragon
Skeletons Cannon
Knight
Fireball
Skeletons Knight Cannon Fireball
Archers Cannon Fireball Baby Dragon
Skeletons Electro Spirit Archers Knight Fireball Baby Dragon
Electro Spirit Archers Cannon Fireball Baby Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Electro Spirit Baby Dragon
Archers Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Knight Fireball
Fireball Archers Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Archers Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Electro Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Archers Fireball Baby Dragon
Electro Spirit Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Archers Fireball
Fireball Archers Baby Dragon
Fireball
Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball
Electro Spirit Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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