My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Little Prince
Zap
Skeletons Archers X-Bow Little Prince
Barbarian Barrel
Skeletons Electro Spirit Archers Knight Tesla X-Bow Little Prince
The Log
Skeletons Electro Spirit Archers X-Bow Little Prince
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Electro Spirit Archers Little Prince
Royal Delivery
Skeletons Electro Spirit Archers Knight Little Prince
Fireball
Archers Tesla X-Bow Little Prince
Poison
Archers X-Bow Little Prince
Lightning
Knight Tesla X-Bow Little Prince
Rocket
X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Archers Knight Little Prince Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Archers Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball X-Bow
Archers
Knight X-Bow
Knight
Archers X-Bow Fireball Little Prince
Tesla
Fireball
X-Bow Electro Spirit Knight Little Prince
X-Bow
Knight Fireball Electro Spirit Archers
Little Prince
Knight Fireball

Defense Synergies 8 11

Skeletons
Tesla X-Bow Electro Spirit Archers Knight Little Prince
Electro Spirit
Skeletons Little Prince
Archers
Knight Skeletons Tesla X-Bow
Knight
Archers Tesla X-Bow Little Prince Skeletons Fireball
Tesla
Skeletons Knight X-Bow Archers Fireball Little Prince
Fireball
X-Bow Knight Tesla Little Prince
X-Bow
Skeletons Knight Tesla Fireball Archers
Little Prince
Knight Skeletons Electro Spirit Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball X-Bow
Skeletons Knight Tesla X-Bow
Tesla Skeletons Archers Knight
Tesla Skeletons Knight
Fireball X-Bow
Fireball Skeletons Electro Spirit Archers Tesla X-Bow
Tesla Electro Spirit Archers Fireball X-Bow Little Prince
Electro Spirit Tesla Fireball X-Bow
Tesla Skeletons X-Bow
Knight Skeletons Archers Tesla Little Prince
Archers Skeletons Electro Spirit Knight Tesla Fireball X-Bow
Tesla Archers Fireball
Tesla Skeletons Knight Fireball X-Bow
Fireball Electro Spirit Tesla X-Bow
Knight Tesla X-Bow
Tesla Fireball X-Bow
Tesla Skeletons Knight Fireball X-Bow
Tesla Fireball Electro Spirit Archers Knight X-Bow Little Prince
Electro Spirit Archers Knight Tesla Fireball Little Prince
Tesla
Electro Spirit Archers Knight Tesla Fireball Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball X-Bow
Fireball Archers Knight Tesla X-Bow
Skeletons Knight
Knight Tesla Fireball X-Bow
Skeletons Knight Tesla
Fireball Skeletons Electro Spirit Archers Tesla
Skeletons Archers Knight Tesla Fireball
Knight Tesla
Skeletons Electro Spirit Knight Fireball X-Bow
Skeletons Tesla
Knight Tesla
Fireball
Skeletons Knight Tesla Fireball
Archers Tesla Fireball
Tesla Skeletons Electro Spirit Archers Knight Fireball X-Bow Little Prince
Electro Spirit Archers Tesla Fireball
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball X-Bow
Fireball X-Bow
Knight Fireball
Fireball
Fireball Electro Spirit
Archers
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Knight Fireball X-Bow
Fireball Archers
Knight Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Archers Fireball X-Bow
Fireball X-Bow Little Prince
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Electro Spirit Fireball Little Prince
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Archers Fireball X-Bow Little Prince
Electro Spirit Fireball
Fireball
Fireball X-Bow
Electro Spirit Fireball
Fireball
Electro Spirit Archers Fireball X-Bow
Fireball Archers
Fireball
Fireball Knight
Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball X-Bow Little Prince
Fireball

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