My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Suspicious Bush Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Fisherman
Giant Snowball
Skeletons Archers Fisherman
Zap
Skeletons Archers Mortar Fisherman
Barbarian Barrel
Skeletons Electro Spirit Archers Mortar
The Log
Skeletons Electro Spirit Archers Suspicious Bush Fisherman
Earthquake
Skeletons Archers Mortar
Arrows
Skeletons Electro Spirit Archers Suspicious Bush
Royal Delivery
Skeletons Electro Spirit Archers Fisherman
Fireball
Archers Mortar Suspicious Bush Fisherman
Poison
Archers Mortar Suspicious Bush Fisherman
Lightning
Mortar Fisherman
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Suspicious Bush The Log Archers Fisherman Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Suspicious Bush The Log

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Archers
Mortar Fisherman
Mortar
Archers Rocket The Log
Suspicious Bush
Rocket
Mortar
The Log
Mortar Fisherman
Fisherman
Archers The Log

Defense Synergies 1 12

Skeletons
Fisherman Electro Spirit Archers Mortar The Log
Electro Spirit
Skeletons The Log Fisherman
Archers
Skeletons Mortar The Log Fisherman
Mortar
Skeletons Archers The Log
Suspicious Bush
Rocket
The Log
The Log
Skeletons Electro Spirit Archers Mortar Rocket Fisherman
Fisherman
Skeletons Electro Spirit Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar The Log
Skeletons Mortar The Log Fisherman
Mortar Rocket Fisherman Skeletons Archers
Skeletons Mortar Fisherman
Rocket The Log
The Log Skeletons Electro Spirit Archers
Rocket Electro Spirit Archers Mortar
Rocket Electro Spirit The Log
Skeletons Mortar Fisherman
Skeletons Archers Fisherman
Archers Skeletons Electro Spirit The Log Fisherman
Archers
Mortar Skeletons Rocket The Log
Rocket Electro Spirit Mortar The Log
Mortar
Rocket Mortar The Log Fisherman
Skeletons Mortar Fisherman
Mortar Electro Spirit Archers The Log Fisherman
Mortar The Log Electro Spirit Archers Fisherman
Mortar Fisherman
Electro Spirit Archers The Log Fisherman
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fisherman
Archers Mortar Rocket The Log Fisherman
Skeletons Rocket The Log Fisherman
Rocket The Log Fisherman
Skeletons Fisherman
Rocket Skeletons Electro Spirit Archers
Rocket Skeletons Archers
Fisherman
Rocket Skeletons Electro Spirit Mortar The Log
Skeletons
Rocket The Log
Rocket Skeletons
Archers
Skeletons Electro Spirit Archers Mortar Rocket The Log Fisherman
Electro Spirit Archers The Log
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket The Log
Mortar The Log Fisherman
Rocket The Log
Rocket The Log
Rocket Mortar The Log
Electro Spirit Rocket
Archers Mortar The Log
The Log
The Log Mortar Fisherman
Rocket Fisherman
Rocket Mortar The Log Fisherman
Archers Rocket
Rocket Mortar The Log Fisherman
Mortar Rocket Fisherman
Mortar The Log Fisherman
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Rocket Fisherman
Rocket Archers Mortar The Log Fisherman
Rocket Mortar The Log
Rocket The Log
Rocket
Rocket The Log Fisherman
Rocket Mortar The Log
The Log Electro Spirit Mortar
Fisherman
Mortar The Log Fisherman
Mortar The Log Fisherman
Rocket Mortar The Log Fisherman
Archers
Rocket Electro Spirit
Mortar Rocket The Log
Rocket Electro Spirit
Rocket The Log
Electro Spirit Archers Rocket
Rocket Archers
The Log
Rocket
The Log Mortar
Rocket
Electro Spirit Rocket The Log
Rocket
Mortar Rocket The Log
Mortar Rocket

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