My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Prince
Giant Snowball
Skeletons Cannon Goblin Gang Skeleton Dragons Goblin Barrel
Zap
Skeletons Cannon Goblin Gang Goblin Barrel Prince
Barbarian Barrel
Skeletons Electro Spirit Cannon Goblin Gang Goblin Barrel
The Log
Skeletons Electro Spirit Cannon Goblin Gang Goblin Barrel Prince
Earthquake
Skeletons Cannon Goblin Gang Goblin Barrel
Arrows
Skeletons Electro Spirit Goblin Gang Skeleton Dragons Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Goblin Gang Skeleton Dragons Goblin Barrel Prince
Fireball
Cannon Goblin Gang Skeleton Dragons Goblin Barrel
Poison
Cannon Goblin Gang Skeleton Dragons
Lightning
Cannon Skeleton Dragons Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Cannon Goblin Gang Goblin Barrel Skeleton Dragons Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Arrows
Goblin Barrel Prince
Cannon
Goblin Gang
Goblin Barrel Prince
Skeleton Dragons
Prince
Goblin Barrel
Goblin Gang Prince Arrows
Prince
Goblin Barrel Arrows Goblin Gang Skeleton Dragons

Defense Synergies 1 11

Skeletons
Cannon Electro Spirit Skeleton Dragons Prince
Electro Spirit
Skeletons
Arrows
Cannon Prince
Cannon
Skeletons Arrows Goblin Gang Skeleton Dragons Prince
Goblin Gang
Cannon Skeleton Dragons Prince
Skeleton Dragons
Skeletons Cannon Goblin Gang Prince
Goblin Barrel
Prince
Skeletons Arrows Cannon Goblin Gang Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Dragons
Skeletons Cannon Goblin Gang Skeleton Dragons Prince
Cannon Goblin Gang Prince Skeletons Skeleton Dragons
Cannon Prince Skeletons Goblin Gang Skeleton Dragons
Arrows Prince
Arrows Goblin Gang Skeletons Electro Spirit Cannon Skeleton Dragons
Skeleton Dragons Electro Spirit Arrows Cannon Goblin Gang
Electro Spirit Arrows Cannon Skeleton Dragons
Cannon Skeletons Goblin Gang Prince
Goblin Gang Skeletons Cannon Prince
Goblin Gang Skeleton Dragons Skeletons Electro Spirit Arrows Cannon
Arrows Skeleton Dragons Goblin Gang
Cannon Prince Skeletons Goblin Gang Skeleton Dragons
Electro Spirit Arrows Cannon Goblin Gang Skeleton Dragons Prince
Cannon Goblin Gang Prince
Cannon Goblin Gang Prince
Skeletons Arrows Cannon Goblin Gang Skeleton Dragons Prince
Arrows Cannon Electro Spirit Goblin Gang Skeleton Dragons Prince
Arrows Electro Spirit Cannon Skeleton Dragons
Cannon Prince
Goblin Gang Skeleton Dragons Electro Spirit Arrows Cannon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Prince
Arrows Goblin Gang Skeleton Dragons Prince
Goblin Gang Skeletons Prince
Goblin Gang Prince
Skeletons Cannon Goblin Gang Prince
Arrows Skeleton Dragons Skeletons Electro Spirit Goblin Gang
Goblin Gang Prince Skeletons
Prince
Skeletons Electro Spirit Skeleton Dragons Prince
Skeletons Cannon Goblin Gang Skeleton Dragons
Prince
Arrows Prince
Prince Skeletons Cannon Goblin Gang
Cannon Skeleton Dragons
Goblin Gang Skeletons Electro Spirit Skeleton Dragons Prince
Arrows Electro Spirit Cannon Skeleton Dragons

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Spirit
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Goblin Gang Prince
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons
Skeleton Dragons Prince
Arrows Skeleton Dragons
Prince
Arrows Skeleton Dragons
Arrows Electro Spirit Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Electro Spirit Skeleton Dragons
Arrows Skeleton Dragons
Electro Spirit Arrows Skeleton Dragons
Prince
Arrows
Electro Spirit Goblin Gang Prince
Arrows Skeleton Dragons
Arrows
Goblin Gang Skeleton Dragons Prince
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Prince
Electro Spirit Goblin Gang Skeleton Dragons
Skeleton Dragons
Prince

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