My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Firecracker Tornado Tesla Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Firecracker

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Tornado P.E.K.K.A
Tesla
Tornado
P.E.K.K.A Firecracker
P.E.K.K.A
Arrows Tornado Electro Spirit Firecracker
Goblinstein

Defense Synergies 2 11

Skeletons
Tesla Electro Spirit Firecracker Tornado P.E.K.K.A
Electro Spirit
Skeletons
Arrows
Tesla Tornado P.E.K.K.A
Firecracker
Skeletons Tesla Tornado P.E.K.K.A
Tesla
Skeletons Arrows Firecracker Tornado
Tornado
P.E.K.K.A Skeletons Arrows Firecracker Tesla
P.E.K.K.A
Tornado Skeletons Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Skeletons Firecracker Tesla
Tesla Tornado P.E.K.K.A Skeletons
Tesla P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Skeletons Electro Spirit Firecracker Tesla
Tesla Tornado Electro Spirit Arrows Firecracker
Electro Spirit Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Skeletons Tornado
Tornado Skeletons Firecracker Tesla
Skeletons Electro Spirit Arrows Firecracker Tesla Tornado
Arrows Tesla Firecracker Tornado
Tesla P.E.K.K.A Skeletons
Electro Spirit Arrows Firecracker Tesla Tornado P.E.K.K.A
P.E.K.K.A Tesla
Tornado Tesla P.E.K.K.A
Tesla Skeletons Arrows Firecracker Tornado P.E.K.K.A
Arrows Tesla Electro Spirit Firecracker Tornado
Arrows Tornado Electro Spirit Firecracker Tesla
P.E.K.K.A Tesla Tornado
Electro Spirit Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A
Arrows Firecracker Tesla
P.E.K.K.A Skeletons
P.E.K.K.A Tesla Tornado
P.E.K.K.A Skeletons Tesla
Arrows Firecracker Skeletons Electro Spirit Tesla Tornado
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Electro Spirit Firecracker Tornado
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows Tornado
P.E.K.K.A Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Electro Spirit Firecracker Tornado P.E.K.K.A
Arrows Electro Spirit Firecracker Tesla P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Spirit
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit
Arrows Firecracker Tornado
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Electro Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
P.E.K.K.A
Firecracker

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