My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla Wall Breakers
The Log
Skeletons Electro Spirit Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Firecracker Wall Breakers
Royal Delivery
Skeletons Electro Spirit Firecracker Wall Breakers
Fireball
Firecracker Tesla Wall Breakers
Poison
Firecracker
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Wall Breakers Arrows Firecracker Tesla Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Wall Breakers Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers
Arrows
Wall Breakers Mega Knight
Firecracker
Wall Breakers Mega Knight
Tesla
Wall Breakers
Electro Spirit Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Wall Breakers
Goblinstein

Defense Synergies 2 5

Skeletons
Tesla Electro Spirit Firecracker
Electro Spirit
Skeletons
Arrows
Mega Knight Tesla
Firecracker
Skeletons Tesla Mega Knight
Tesla
Skeletons Arrows Firecracker
Wall Breakers
Mega Knight
Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Firecracker Tesla Mega Knight
Tesla Mega Knight Skeletons
Tesla Skeletons Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Electro Spirit Firecracker Tesla Mega Knight
Tesla Electro Spirit Arrows Firecracker
Electro Spirit Arrows Tesla Mega Knight
Tesla Skeletons
Skeletons Firecracker Tesla Mega Knight
Skeletons Electro Spirit Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker
Tesla Mega Knight Skeletons
Mega Knight Electro Spirit Arrows Firecracker Tesla
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Firecracker
Arrows Tesla Mega Knight Electro Spirit Firecracker
Arrows Electro Spirit Firecracker Tesla Mega Knight
Tesla
Mega Knight Electro Spirit Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla
Arrows Firecracker Tesla Mega Knight
Mega Knight Skeletons
Mega Knight Tesla
Skeletons Tesla Mega Knight
Arrows Firecracker Skeletons Electro Spirit Tesla
Skeletons Tesla
Mega Knight Tesla
Mega Knight Skeletons Electro Spirit Firecracker
Skeletons Tesla
Mega Knight Tesla
Mega Knight Arrows
Mega Knight Skeletons Tesla
Firecracker Tesla Mega Knight
Tesla Skeletons Electro Spirit Firecracker
Arrows Mega Knight Electro Spirit Firecracker Tesla
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Electro Spirit Firecracker
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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