My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker
Fireball
Firecracker
Poison
Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Arrows Knight Firecracker Fireball Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Arrows

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Arrows
Fireball Knight Lightning
Knight
Firecracker Arrows Fireball The Log
Firecracker
Knight
Fireball
Arrows Electro Spirit Knight The Log
Lightning
Arrows
The Log
Knight Fireball

Defense Synergies 3 11

Skeletons
Electro Spirit Knight Firecracker The Log
Electro Spirit
Skeletons The Log
Arrows
Knight Fireball Lightning
Knight
Firecracker Skeletons Arrows Fireball The Log
Firecracker
Knight The Log Skeletons
Fireball
The Log Arrows Knight
Lightning
Arrows The Log
The Log
Firecracker Fireball Skeletons Electro Spirit Knight Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Fireball The Log
Skeletons Knight Firecracker The Log
Skeletons Knight Lightning
Skeletons Knight Firecracker
Lightning Arrows Firecracker Fireball The Log
Arrows Fireball The Log Skeletons Electro Spirit Firecracker
Lightning Electro Spirit Arrows Firecracker Fireball
Lightning Electro Spirit Arrows Fireball The Log
Skeletons
Knight Skeletons Firecracker
Skeletons Electro Spirit Arrows Knight Firecracker Fireball The Log
Arrows Firecracker Fireball
Skeletons Knight Fireball Lightning The Log
Fireball Electro Spirit Arrows Firecracker The Log
Knight
Fireball Lightning The Log
Skeletons Arrows Knight Firecracker Fireball
Arrows Fireball Electro Spirit Knight Firecracker The Log
Arrows The Log Electro Spirit Knight Firecracker Fireball
Electro Spirit Arrows Knight Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Arrows Knight Firecracker Lightning The Log
Skeletons Knight Lightning The Log
Lightning Knight Fireball The Log
Skeletons Knight
Arrows Firecracker Fireball Skeletons Electro Spirit
Skeletons Knight Fireball Lightning
Knight
Lightning Skeletons Electro Spirit Knight Firecracker Fireball The Log
Skeletons
Knight
Lightning Arrows Fireball The Log
Lightning Skeletons Knight Fireball
Firecracker Fireball
Skeletons Electro Spirit Knight Firecracker Fireball Lightning The Log
Arrows Electro Spirit Firecracker Fireball The Log
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Knight Firecracker The Log
Arrows Firecracker Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Knight Firecracker Fireball The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Electro Spirit
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker Lightning
Arrows Fireball The Log Firecracker Lightning
Lightning Fireball
Firecracker Lightning Arrows Knight Fireball The Log
Fireball Lightning Arrows Firecracker
Lightning Knight Firecracker Fireball The Log
Lightning Arrows Firecracker Fireball
Lightning Arrows Firecracker Fireball The Log
Lightning Arrows Firecracker Fireball The Log
Lightning Arrows Firecracker Fireball The Log
Lightning Arrows Fireball
Lightning
Lightning Arrows Firecracker Fireball The Log
Lightning Arrows Firecracker Fireball The Log
Lightning Fireball The Log
Lightning Arrows Fireball
Lightning The Log
Lightning Arrows Fireball The Log
Arrows Firecracker The Log Electro Spirit Fireball
Arrows Firecracker Fireball The Log Lightning
Fireball Lightning Arrows The Log
Fireball Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker Fireball
Lightning Electro Spirit Firecracker Fireball
Lightning Fireball
Lightning Arrows Fireball The Log
Lightning Electro Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball Lightning The Log
Lightning Electro Spirit Fireball
Fireball Lightning Arrows Firecracker
Arrows The Log Fireball
Fireball Lightning Knight Firecracker
Arrows The Log Firecracker Fireball Lightning
Lightning Arrows Fireball
Firecracker
Electro Spirit Firecracker Fireball Lightning The Log
Firecracker Fireball Lightning
Lightning Firecracker Fireball The Log
Fireball Lightning Firecracker

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