My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Battle Ram Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram
Giant Snowball
Skeletons Minions Battle Ram Goblin Hut
Zap
Skeletons Minions Battle Ram Goblin Hut
Barbarian Barrel
Skeletons Electro Spirit Valkyrie Battle Ram Goblin Hut Wizard
The Log
Skeletons Electro Spirit Battle Ram Goblin Hut
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Electro Spirit Minions Goblin Hut
Royal Delivery
Skeletons Electro Spirit Minions Valkyrie Battle Ram Goblin Hut Wizard
Fireball
Minions Battle Ram Goblin Hut Wizard
Poison
Minions Goblin Hut Wizard
Lightning
Valkyrie Battle Ram Goblin Hut Wizard
Rocket
Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Minions Valkyrie Battle Ram Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Minions

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Battle Ram
Arrows
Battle Ram
Minions
Valkyrie Battle Ram
Valkyrie
Minions Battle Ram Goblin Hut Wizard
Battle Ram
Electro Spirit Arrows Minions Valkyrie Goblin Hut
Goblin Hut
Valkyrie Battle Ram
Wizard
Valkyrie

Defense Synergies 1 9

Skeletons
Electro Spirit Minions Goblin Hut Wizard
Electro Spirit
Skeletons
Arrows
Valkyrie Goblin Hut
Minions
Valkyrie Skeletons
Valkyrie
Minions Arrows Goblin Hut Wizard
Battle Ram
Goblin Hut
Skeletons Arrows Valkyrie Wizard
Wizard
Skeletons Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Goblin Hut Wizard
Skeletons Minions Valkyrie Goblin Hut
Goblin Hut Skeletons Minions Valkyrie
Goblin Hut Skeletons Minions Valkyrie
Arrows Valkyrie
Arrows Skeletons Electro Spirit Minions Valkyrie
Minions Electro Spirit Arrows Goblin Hut Wizard
Electro Spirit Arrows Valkyrie
Skeletons Minions Goblin Hut
Skeletons Valkyrie
Minions Valkyrie Skeletons Electro Spirit Arrows Goblin Hut Wizard
Arrows Minions Goblin Hut Wizard
Goblin Hut Skeletons Minions Valkyrie Wizard
Valkyrie Wizard Electro Spirit Arrows Minions Goblin Hut
Goblin Hut
Goblin Hut
Wizard Skeletons Arrows Minions Valkyrie Goblin Hut
Arrows Electro Spirit Minions Valkyrie Goblin Hut Wizard
Arrows Valkyrie Wizard Electro Spirit Minions Goblin Hut
Goblin Hut
Valkyrie Wizard Electro Spirit Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblin Hut
Arrows Valkyrie Wizard
Skeletons Minions Valkyrie Goblin Hut
Valkyrie
Skeletons Valkyrie Goblin Hut
Arrows Wizard Skeletons Electro Spirit Minions Goblin Hut
Skeletons Minions Valkyrie Goblin Hut
Valkyrie
Skeletons Electro Spirit Minions Valkyrie Goblin Hut
Skeletons Goblin Hut
Minions Valkyrie Goblin Hut
Arrows Valkyrie
Skeletons Valkyrie Wizard
Wizard Valkyrie
Goblin Hut Skeletons Electro Spirit Minions Valkyrie
Arrows Minions Valkyrie Electro Spirit Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Electro Spirit Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions
Arrows Valkyrie Wizard
Arrows Wizard
Goblin Hut
Arrows Minions
Arrows Goblin Hut
Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Minions
Arrows Wizard
Arrows Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Electro Spirit Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Electro Spirit Minions Goblin Hut Wizard
Arrows Wizard
Electro Spirit Arrows
Arrows Wizard
Electro Spirit Minions Goblin Hut
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Electro Spirit Minions

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