My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Battle Ram Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Battle Ram Bandit
Giant Snowball
Skeletons Bats Archers Battle Ram
Zap
Skeletons Bats Archers Battle Ram Bandit
Barbarian Barrel
Skeletons Electro Spirit Archers Knight Battle Ram Bandit
The Log
Skeletons Electro Spirit Archers Battle Ram Bandit
Earthquake
Skeletons Archers
Arrows
Skeletons Electro Spirit Bats Archers
Royal Delivery
Skeletons Electro Spirit Bats Archers Knight Battle Ram Bandit
Fireball
Archers Battle Ram Bandit
Poison
Bats Archers
Lightning
Knight Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Archers Knight Bandit Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Battle Ram Bandit
Bats
Knight Battle Ram Bandit
Archers
Knight Battle Ram Bandit
Knight
Bats Archers Battle Ram The Log
Battle Ram
Knight The Log Bandit Electro Spirit Bats Archers
The Log
Battle Ram Knight Bandit
Bandit
Battle Ram Electro Spirit Bats Archers The Log

Defense Synergies 2 13

Skeletons
Electro Spirit Bats Archers Knight The Log Bandit
Electro Spirit
Skeletons The Log
Bats
Knight Skeletons The Log Bandit
Archers
Knight Skeletons The Log Bandit
Knight
Bats Archers Skeletons The Log
Battle Ram
The Log
Skeletons Electro Spirit Bats Archers Knight Bandit
Bandit
Skeletons Bats Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Skeletons Bats Knight The Log Bandit
Skeletons Bats Archers Knight Bandit
Skeletons Bats Knight Bandit
The Log
The Log Skeletons Electro Spirit Bats Archers Bandit
Bats Electro Spirit Archers
Electro Spirit The Log Bandit
Skeletons
Knight Skeletons Archers Bandit
Bats Archers Skeletons Electro Spirit Knight The Log Bandit
Bats Archers
Skeletons Bats Knight The Log Bandit
Electro Spirit Bats The Log
Knight Bandit
The Log Bandit
Skeletons Bats Knight
Electro Spirit Bats Archers Knight The Log Bandit
The Log Electro Spirit Bats Archers Knight Bandit
Electro Spirit Bats Archers Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Bandit
Bandit Archers Knight The Log
Bandit Skeletons Bats Knight The Log
Bats Knight The Log Bandit
Skeletons Knight Bandit
Skeletons Electro Spirit Bats Archers
Skeletons Bats Archers Knight Bandit
Knight
Skeletons Electro Spirit Bats Knight The Log Bandit
Skeletons
Bats Knight
The Log
Skeletons Knight Bandit
Archers
Skeletons Electro Spirit Bats Archers Knight The Log
Bats Electro Spirit Archers The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
The Log Bandit
The Log Bandit
Knight The Log
The Log
Electro Spirit Bats
Archers The Log
The Log
The Log Bandit
Bats
Knight The Log Bandit
Archers
Knight The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
Bats
Archers The Log Bandit
The Log
The Log
The Log
The Log
The Log Electro Spirit
The Log Bandit
The Log Bandit
The Log Bandit
Bats Archers
Electro Spirit Bats
The Log Bandit
Electro Spirit
The Log
Electro Spirit Bats Archers Bandit
Archers
The Log
Knight
The Log
Electro Spirit Bats The Log
Bats
The Log Bandit

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