My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Witch
Zap
Skeletons Bats Firecracker Witch
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla Witch
The Log
Skeletons Electro Spirit Firecracker Hog Rider Witch
Earthquake
Skeletons Firecracker Tesla Hog Rider Witch
Arrows
Skeletons Electro Spirit Bats Firecracker Witch
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Hog Rider Witch
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Bats Firecracker Witch
Lightning
Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Arrows Firecracker Tesla Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Arrows

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Bats
Hog Rider Firecracker
Arrows
Hog Rider
Firecracker
Hog Rider Bats
Tesla
Hog Rider
Bats Arrows Firecracker Electro Spirit Witch
Witch
Hog Rider

Defense Synergies 1 8

Skeletons
Tesla Electro Spirit Bats Firecracker Witch
Electro Spirit
Skeletons
Bats
Skeletons Firecracker Tesla
Arrows
Tesla
Firecracker
Skeletons Bats Tesla
Tesla
Skeletons Bats Arrows Firecracker
Hog Rider
Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Bats Firecracker Tesla Witch
Tesla Witch Skeletons Bats
Tesla Witch Skeletons Bats Firecracker
Arrows Firecracker
Arrows Skeletons Electro Spirit Bats Firecracker Tesla
Bats Tesla Electro Spirit Arrows Firecracker Witch
Electro Spirit Arrows Tesla
Tesla Witch Skeletons
Skeletons Firecracker Tesla
Bats Witch Skeletons Electro Spirit Arrows Firecracker Tesla
Arrows Tesla Bats Firecracker Witch
Tesla Skeletons Bats Witch
Electro Spirit Bats Arrows Firecracker Tesla Witch
Tesla
Tesla
Tesla Skeletons Bats Arrows Firecracker Witch
Arrows Tesla Electro Spirit Bats Firecracker Witch
Arrows Witch Electro Spirit Bats Firecracker Tesla
Tesla
Electro Spirit Bats Arrows Firecracker Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Witch
Arrows Firecracker Tesla
Skeletons Bats Witch
Bats Tesla
Skeletons Tesla Witch
Arrows Firecracker Skeletons Electro Spirit Bats Tesla Witch
Skeletons Bats Tesla Witch
Tesla
Skeletons Electro Spirit Bats Firecracker Witch
Witch Skeletons Tesla
Bats Tesla Witch
Arrows
Skeletons Tesla Witch
Firecracker Tesla Witch
Tesla Witch Skeletons Electro Spirit Bats Firecracker
Bats Arrows Electro Spirit Firecracker Tesla Witch
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Electro Spirit Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Electro Spirit Bats Firecracker Witch
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats Witch
Arrows Firecracker Witch
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Electro Spirit Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: