My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Cannon Ram Rider
Zap
Skeletons Bats Cannon Firecracker Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Cannon Firecracker
The Log
Skeletons Electro Spirit Cannon Firecracker Ram Rider
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Electro Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Bats Firecracker P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Bats Cannon Firecracker
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Rage Cannon Firecracker Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Rage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A Ram Rider
Bats
Firecracker Rage P.E.K.K.A Ram Rider
Cannon
Firecracker
Bats P.E.K.K.A Ram Rider
Rage
Bats
P.E.K.K.A
Electro Spirit Bats Firecracker Ram Rider
Ram Rider
Electro Spirit Bats Firecracker P.E.K.K.A

Defense Synergies 1 10

Skeletons
Cannon Electro Spirit Bats Firecracker P.E.K.K.A Ram Rider
Electro Spirit
Skeletons
Bats
Skeletons Cannon Firecracker P.E.K.K.A
Cannon
Skeletons Bats Firecracker
Firecracker
Skeletons Bats Cannon P.E.K.K.A
Rage
P.E.K.K.A
Skeletons Bats Firecracker
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ram Rider
P.E.K.K.A Skeletons Bats Cannon Firecracker Ram Rider
Cannon P.E.K.K.A Ram Rider Skeletons Bats
Cannon P.E.K.K.A Skeletons Bats Firecracker Ram Rider
Firecracker P.E.K.K.A
Skeletons Electro Spirit Bats Cannon Firecracker
Bats Ram Rider Electro Spirit Cannon Firecracker
Electro Spirit Cannon P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Firecracker
Bats Skeletons Electro Spirit Cannon Firecracker Ram Rider
Bats Firecracker Ram Rider
Cannon P.E.K.K.A Skeletons Bats Ram Rider
Electro Spirit Bats Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Cannon P.E.K.K.A Ram Rider
Skeletons Bats Cannon Firecracker P.E.K.K.A
Cannon Electro Spirit Bats Firecracker Ram Rider
Electro Spirit Bats Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Ram Rider
Electro Spirit Bats Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Firecracker
P.E.K.K.A Skeletons Bats Ram Rider
P.E.K.K.A Bats Ram Rider
P.E.K.K.A Skeletons Cannon Ram Rider
Firecracker Skeletons Electro Spirit Bats Ram Rider
P.E.K.K.A Skeletons Bats Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Bats Firecracker
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Skeletons Cannon Ram Rider
Cannon Firecracker
Skeletons Electro Spirit Bats Firecracker P.E.K.K.A
Bats Electro Spirit Cannon Firecracker P.E.K.K.A
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker Electro Spirit Bats Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Bats
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats
Firecracker
Firecracker
Firecracker Electro Spirit
Firecracker Ram Rider
Ram Rider
Firecracker
Bats Firecracker
Electro Spirit Bats Firecracker
Electro Spirit Firecracker
P.E.K.K.A
Firecracker
Electro Spirit Bats
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker P.E.K.K.A
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: