My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Electro Spirit Cannon
The Log
Skeletons Electro Spirit Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Hog Rider
Fireball
Cannon Hog Rider
Poison
Bats Cannon
Lightning
Cannon Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Royal Delivery

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Cannon Royal Delivery Earthquake Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Cannon

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Bats
Hog Rider
Cannon
Royal Delivery
Earthquake
Hog Rider
Hog Rider
Bats Earthquake Electro Spirit Archer Queen
Archer Queen
Hog Rider

Defense Synergies 3 12

Skeletons
Cannon Electro Spirit Bats Royal Delivery Earthquake Archer Queen
Electro Spirit
Skeletons Archer Queen
Bats
Skeletons Cannon Royal Delivery Earthquake
Cannon
Skeletons Royal Delivery Bats Earthquake Archer Queen
Royal Delivery
Cannon Archer Queen Skeletons Bats Earthquake
Earthquake
Skeletons Bats Cannon Royal Delivery
Hog Rider
Archer Queen
Royal Delivery Skeletons Electro Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon
Skeletons Bats Cannon Royal Delivery
Cannon Skeletons Bats Royal Delivery
Cannon Skeletons Bats
Royal Delivery Earthquake
Royal Delivery Skeletons Electro Spirit Bats Cannon Earthquake
Bats Electro Spirit Cannon Royal Delivery
Earthquake Electro Spirit Cannon
Cannon Skeletons Archer Queen
Skeletons Cannon Royal Delivery
Bats Skeletons Electro Spirit Cannon Royal Delivery Earthquake
Bats Royal Delivery
Cannon Skeletons Bats Royal Delivery Earthquake
Electro Spirit Bats Cannon Royal Delivery Earthquake
Cannon
Cannon Royal Delivery
Skeletons Bats Cannon Royal Delivery
Cannon Royal Delivery Electro Spirit Bats
Royal Delivery Earthquake Electro Spirit Bats Cannon
Cannon
Electro Spirit Bats Cannon Royal Delivery Earthquake
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery
Royal Delivery Skeletons Bats
Bats Royal Delivery
Skeletons Cannon Royal Delivery
Royal Delivery Skeletons Electro Spirit Bats
Royal Delivery Skeletons Bats
Royal Delivery
Royal Delivery Skeletons Electro Spirit Bats
Skeletons Cannon Royal Delivery
Bats
Royal Delivery Archer Queen
Royal Delivery Skeletons Cannon
Cannon
Skeletons Electro Spirit Bats Royal Delivery Archer Queen
Bats Electro Spirit Cannon Royal Delivery Earthquake Archer Queen
Electro Spirit Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Earthquake
Electro Spirit Bats
Earthquake
Earthquake
Bats
Earthquake
Archer Queen
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Bats
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Electro Spirit
Earthquake
Bats
Electro Spirit Bats
Earthquake
Electro Spirit
Earthquake
Earthquake Electro Spirit Bats
Archer Queen
Earthquake
Archer Queen
Archer Queen
Electro Spirit Bats Archer Queen
Bats Archer Queen
Archer Queen

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