My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Guards Ram Rider
Giant Snowball
Skeletons Bats Guards Ram Rider
Zap
Skeletons Bats Firecracker Guards Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Firecracker Guards
The Log
Skeletons Electro Spirit Firecracker Guards Ram Rider
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Electro Spirit Bats Firecracker Guards
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Guards Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker Guards
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Firecracker Guards Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ram Rider
Bats
Mega Knight Firecracker Ram Rider
Firecracker
Bats Ram Rider Mega Knight
Guards
Ram Rider
Lightning
Ram Rider
Ram Rider
Lightning Electro Spirit Bats Firecracker Guards Mega Knight
Mega Knight
Bats Firecracker Ram Rider

Defense Synergies 0 8

Skeletons
Electro Spirit Bats Firecracker Ram Rider
Electro Spirit
Skeletons
Bats
Skeletons Firecracker Mega Knight
Firecracker
Skeletons Bats Guards Mega Knight
Guards
Firecracker
Lightning
Ram Rider
Skeletons
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Ram Rider
Skeletons Bats Firecracker Ram Rider Mega Knight
Ram Rider Mega Knight Skeletons Bats Lightning
Skeletons Bats Firecracker Guards Ram Rider Mega Knight
Lightning Firecracker Mega Knight
Skeletons Electro Spirit Bats Firecracker Guards Mega Knight
Bats Lightning Ram Rider Electro Spirit Firecracker
Lightning Electro Spirit Ram Rider Mega Knight
Skeletons
Guards Skeletons Firecracker Mega Knight
Bats Guards Skeletons Electro Spirit Firecracker Ram Rider Mega Knight
Bats Firecracker Ram Rider
Mega Knight Skeletons Bats Guards Lightning Ram Rider
Mega Knight Electro Spirit Bats Firecracker Guards
Ram Rider Mega Knight
Lightning Ram Rider Mega Knight
Mega Knight Skeletons Bats Firecracker
Mega Knight Electro Spirit Bats Firecracker Guards Ram Rider
Electro Spirit Bats Firecracker Guards Ram Rider Mega Knight
Ram Rider
Mega Knight Electro Spirit Bats Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons
Firecracker Lightning Mega Knight
Guards Mega Knight Skeletons Bats Lightning Ram Rider
Guards Lightning Mega Knight Bats Ram Rider
Skeletons Guards Ram Rider Mega Knight
Firecracker Skeletons Electro Spirit Bats Ram Rider
Guards Skeletons Bats Lightning Ram Rider
Mega Knight
Lightning Mega Knight Skeletons Electro Spirit Bats Firecracker
Skeletons Guards
Mega Knight Bats Guards
Lightning Mega Knight Guards
Lightning Mega Knight Skeletons Guards Ram Rider
Firecracker Mega Knight
Guards Skeletons Electro Spirit Bats Firecracker Lightning
Bats Mega Knight Electro Spirit Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Guards
Firecracker Ram Rider
Lightning
Lightning Firecracker Guards
Firecracker Mega Knight
Firecracker Electro Spirit Bats Ram Rider
Firecracker
Firecracker Lightning Ram Rider
Firecracker Lightning Ram Rider
Lightning Bats Guards
Firecracker Lightning Ram Rider
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Mega Knight
Lightning
Bats Lightning
Lightning Firecracker Mega Knight
Lightning Firecracker Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Firecracker Electro Spirit Mega Knight
Firecracker Lightning Ram Rider
Lightning Ram Rider Mega Knight
Lightning Firecracker
Lightning Bats Firecracker
Lightning Electro Spirit Bats Firecracker Guards
Lightning
Lightning Mega Knight
Lightning Electro Spirit Firecracker
Mega Knight
Firecracker Lightning
Lightning Electro Spirit Bats Guards
Lightning Firecracker Ram Rider
Lightning Firecracker Mega Knight
Firecracker Lightning
Lightning
Firecracker Mega Knight
Electro Spirit Bats Firecracker Guards Lightning
Firecracker Bats Lightning
Lightning Firecracker Mega Knight

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