My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Army Goblin Drill
Giant Snowball
Skeletons Bats Skeleton Army Goblin Drill
Zap
Skeletons Bats Firecracker Skeleton Army Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Firecracker Skeleton Army Goblin Drill
The Log
Skeletons Electro Spirit Firecracker Skeleton Army Goblin Drill
Earthquake
Skeletons Firecracker Skeleton Army Goblin Drill
Arrows
Skeletons Electro Spirit Bats Firecracker Skeleton Army Goblin Drill
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Skeleton Army Goblin Drill
Fireball
Firecracker Skeleton Army Goblin Drill
Poison
Bats Firecracker Skeleton Army Goblin Drill
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Ice Golem Skeleton Army Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Ice Golem Firecracker Skeleton Army Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Ice Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill
Bats
Ice Golem Mega Knight Firecracker Goblin Drill
Firecracker
Bats Ice Golem Goblin Drill Mega Knight
Ice Golem
Bats Firecracker Goblin Drill
Skeleton Army
Goblin Drill
Electro Spirit Bats Firecracker Ice Golem Mega Knight
Mega Knight
Bats Firecracker Goblin Drill

Defense Synergies 1 13

Skeletons
Electro Spirit Bats Firecracker Ice Golem
Electro Spirit
Skeletons Goblin Drill
Bats
Skeletons Firecracker Ice Golem Goblin Drill Mega Knight
Firecracker
Ice Golem Skeletons Bats Skeleton Army Mega Knight
Ice Golem
Firecracker Skeletons Bats Mega Knight
Skeleton Army
Firecracker Goblin Drill
Goblin Drill
Electro Spirit Bats Skeleton Army
Mega Knight
Bats Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem
Skeleton Army Skeletons Bats Firecracker Goblin Drill Mega Knight
Skeleton Army Mega Knight Skeletons Bats Goblin Drill
Skeleton Army Skeletons Bats Firecracker Goblin Drill Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Electro Spirit Bats Firecracker Mega Knight
Bats Electro Spirit Firecracker
Electro Spirit Ice Golem Mega Knight
Skeletons Skeleton Army Goblin Drill
Skeleton Army Skeletons Firecracker Ice Golem Mega Knight
Bats Skeleton Army Skeletons Electro Spirit Firecracker Ice Golem Goblin Drill Mega Knight
Bats Firecracker
Skeleton Army Goblin Drill Mega Knight Skeletons Bats
Skeleton Army Mega Knight Electro Spirit Bats Firecracker Goblin Drill
Skeleton Army Goblin Drill Mega Knight
Skeleton Army Goblin Drill Mega Knight
Mega Knight Skeletons Bats Firecracker Skeleton Army Goblin Drill
Mega Knight Electro Spirit Bats Firecracker Skeleton Army Goblin Drill
Goblin Drill Electro Spirit Bats Firecracker Ice Golem Mega Knight
Goblin Drill
Skeleton Army Mega Knight Electro Spirit Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Ice Golem
Firecracker Ice Golem Mega Knight
Skeleton Army Mega Knight Skeletons Bats Ice Golem
Skeleton Army Mega Knight Bats Ice Golem
Skeletons Skeleton Army Goblin Drill Mega Knight
Firecracker Skeletons Electro Spirit Bats Ice Golem
Skeleton Army Skeletons Bats Ice Golem
Mega Knight Skeleton Army
Mega Knight Skeletons Electro Spirit Bats Firecracker Ice Golem Skeleton Army
Skeletons Skeleton Army Goblin Drill
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Skeletons Ice Golem
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Electro Spirit Bats Firecracker Ice Golem Goblin Drill
Bats Mega Knight Electro Spirit Firecracker Ice Golem
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Goblin Drill
Firecracker
Goblin Drill
Firecracker Ice Golem
Firecracker Mega Knight
Firecracker Electro Spirit Bats Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Bats
Firecracker
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker Goblin Drill
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Goblin Drill
Firecracker Ice Golem Electro Spirit Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker Ice Golem
Electro Spirit Bats Firecracker
Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker
Electro Spirit Bats Skeleton Army
Firecracker
Firecracker Mega Knight
Firecracker Ice Golem
Firecracker Mega Knight
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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