My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant Dark Prince Graveyard
Giant Snowball
Skeletons Bats Electro Dragon Graveyard
Zap
Skeletons Bats Dark Prince Graveyard
Barbarian Barrel
Skeletons Electro Spirit Dark Prince Graveyard
The Log
Skeletons Electro Spirit Dark Prince Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Electro Spirit Bats Graveyard
Royal Delivery
Skeletons Electro Spirit Bats Dark Prince Electro Dragon Graveyard
Fireball
Electro Dragon
Poison
Bats Electro Dragon Graveyard
Lightning
Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Tornado Dark Prince Giant Electro Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant
Bats
Giant Dark Prince Graveyard
Giant
Bats Dark Prince Electro Dragon Graveyard Electro Spirit Tornado
Tornado
Giant Dark Prince Electro Dragon Graveyard
Dark Prince
Giant Bats Tornado Graveyard
Electro Dragon
Giant Tornado Graveyard
Graveyard
Giant Bats Tornado Dark Prince Electro Dragon

Defense Synergies 0 10

Skeletons
Electro Spirit Bats Tornado Dark Prince Electro Dragon
Electro Spirit
Skeletons Dark Prince
Bats
Skeletons Dark Prince
Giant
Tornado
Skeletons Dark Prince Electro Dragon
Dark Prince
Skeletons Electro Spirit Bats Tornado Electro Dragon
Electro Dragon
Skeletons Tornado Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeletons Bats Dark Prince Electro Dragon
Tornado Skeletons Bats Dark Prince Electro Dragon
Skeletons Bats Dark Prince Electro Dragon
Tornado Dark Prince
Tornado Skeletons Electro Spirit Bats Dark Prince Electro Dragon
Bats Tornado Electro Spirit Electro Dragon
Electro Spirit Electro Dragon
Skeletons Tornado
Tornado Skeletons Dark Prince
Bats Skeletons Electro Spirit Tornado Dark Prince Electro Dragon
Bats Tornado Electro Dragon
Skeletons Bats Dark Prince Electro Dragon
Electro Spirit Bats Tornado Dark Prince Electro Dragon
Tornado
Skeletons Bats Tornado Dark Prince Electro Dragon
Electro Spirit Bats Tornado Dark Prince Electro Dragon
Tornado Electro Spirit Bats Dark Prince Electro Dragon
Tornado
Dark Prince Electro Spirit Bats Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince
Electro Dragon
Skeletons Bats Dark Prince Electro Dragon
Dark Prince Bats Tornado
Skeletons Dark Prince
Skeletons Electro Spirit Bats Tornado Electro Dragon
Dark Prince Skeletons Bats
Dark Prince
Electro Dragon Skeletons Electro Spirit Bats Tornado Dark Prince
Skeletons
Bats Dark Prince Electro Dragon
Tornado Dark Prince
Dark Prince Skeletons
Electro Dragon
Electro Dragon Skeletons Electro Spirit Bats Tornado Dark Prince
Bats Electro Spirit Dark Prince Electro Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Dark Prince
Dark Prince
Electro Spirit Bats Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Bats Tornado Electro Dragon
Tornado Dark Prince Electro Dragon
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Bats
Dark Prince Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Spirit Dark Prince Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Bats Tornado Electro Dragon
Electro Dragon Electro Spirit Bats
Electro Dragon
Electro Spirit Electro Dragon
Electro Spirit Bats Dark Prince Electro Dragon
Tornado Electro Dragon
Dark Prince Electro Dragon
Electro Dragon
Tornado
Dark Prince Electro Dragon
Electro Dragon Electro Spirit Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Tornado Dark Prince
Electro Dragon

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