My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang Firecracker
Barbarian Barrel
Skeletons Electro Spirit Goblin Gang Firecracker
The Log
Skeletons Electro Spirit Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Electro Spirit Bats Goblin Gang Firecracker
Royal Delivery
Skeletons Electro Spirit Bats Goblin Gang Firecracker Mini P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Rage Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Rage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Mega Knight Firecracker Mini P.E.K.K.A Rage
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Rage Mega Knight
Rage
Bats Mini P.E.K.K.A
Mega Knight
Bats Firecracker Mini P.E.K.K.A

Defense Synergies 0 11

Skeletons
Electro Spirit Bats Firecracker Mini P.E.K.K.A
Electro Spirit
Skeletons
Bats
Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Skeletons Bats Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Bats Goblin Gang Firecracker
Rage
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeletons Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Goblin Gang Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Skeletons Electro Spirit Bats Firecracker Mega Knight
Bats Electro Spirit Goblin Gang Firecracker
Electro Spirit Mega Knight
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Skeletons Electro Spirit Firecracker Mega Knight
Bats Goblin Gang Firecracker
Mini P.E.K.K.A Mega Knight Skeletons Bats Goblin Gang
Mega Knight Electro Spirit Bats Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Goblin Gang Firecracker Mini P.E.K.K.A
Mega Knight Electro Spirit Bats Goblin Gang Firecracker
Electro Spirit Bats Firecracker Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Electro Spirit Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Skeletons
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Skeletons Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats
Skeletons Goblin Gang Mini P.E.K.K.A Mega Knight
Firecracker Skeletons Electro Spirit Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Electro Spirit Bats Firecracker Mini P.E.K.K.A
Skeletons Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang
Firecracker Mega Knight
Goblin Gang Skeletons Electro Spirit Bats Firecracker Mini P.E.K.K.A
Bats Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Spirit Bats
Firecracker
Firecracker
Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Electro Spirit Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Electro Spirit Bats Firecracker
Mini P.E.K.K.A
Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker
Electro Spirit Bats Goblin Gang
Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Electro Spirit Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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