My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Cage Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Princess
Zap
Skeletons Bats Goblin Barrel Princess
Barbarian Barrel
Skeletons Electro Spirit Goblin Cage Goblin Barrel Princess
The Log
Skeletons Electro Spirit Goblin Cage Goblin Barrel Princess
Earthquake
Skeletons Goblin Cage Goblin Barrel
Arrows
Skeletons Electro Spirit Bats Goblin Barrel Princess
Royal Delivery
Skeletons Electro Spirit Bats Goblin Cage Goblin Barrel Princess
Fireball
Goblin Cage Goblin Barrel Princess
Poison
Bats Goblin Cage Princess
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Barbarian Barrel Goblin Barrel Princess Goblin Cage Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Barbarian Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Mega Knight Goblin Cage Barbarian Barrel Goblin Barrel
Goblin Cage
Bats Barbarian Barrel Goblin Barrel
Barbarian Barrel
Bats Goblin Cage Goblin Barrel Mega Knight
Goblin Barrel
Bats Goblin Cage Barbarian Barrel Princess Mega Knight
Princess
Goblin Barrel Mega Knight
Mega Knight
Bats Barbarian Barrel Goblin Barrel Princess

Defense Synergies 1 12

Skeletons
Goblin Cage Electro Spirit Bats Barbarian Barrel Princess
Electro Spirit
Skeletons
Bats
Skeletons Goblin Cage Barbarian Barrel Mega Knight
Goblin Cage
Skeletons Bats Barbarian Barrel Princess
Barbarian Barrel
Skeletons Bats Goblin Cage Princess Mega Knight
Goblin Barrel
Princess
Skeletons Goblin Cage Barbarian Barrel Mega Knight
Mega Knight
Bats Barbarian Barrel Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Barbarian Barrel
Skeletons Bats Goblin Cage Mega Knight
Goblin Cage Mega Knight Skeletons Bats
Goblin Cage Skeletons Bats Mega Knight
Goblin Cage Barbarian Barrel Princess Mega Knight
Barbarian Barrel Skeletons Electro Spirit Bats Mega Knight
Bats Electro Spirit Goblin Cage Princess
Electro Spirit Goblin Cage Barbarian Barrel Mega Knight
Skeletons Goblin Cage Princess
Skeletons Barbarian Barrel Mega Knight
Bats Skeletons Electro Spirit Barbarian Barrel Princess Mega Knight
Bats Princess
Goblin Cage Mega Knight Skeletons Bats
Mega Knight Electro Spirit Bats Goblin Cage Barbarian Barrel Princess
Goblin Cage Mega Knight
Goblin Cage Mega Knight
Mega Knight Skeletons Bats Goblin Cage
Goblin Cage Mega Knight Electro Spirit Bats Barbarian Barrel
Goblin Cage Barbarian Barrel Electro Spirit Bats Princess Mega Knight
Goblin Cage
Mega Knight Electro Spirit Bats Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Goblin Cage Barbarian Barrel
Barbarian Barrel Mega Knight
Mega Knight Skeletons Bats Goblin Cage
Mega Knight Bats Goblin Cage Barbarian Barrel
Skeletons Goblin Cage Mega Knight
Skeletons Electro Spirit Bats Princess
Skeletons Bats Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Skeletons Electro Spirit Bats Barbarian Barrel
Skeletons Goblin Cage
Mega Knight Bats Goblin Cage
Mega Knight Goblin Cage
Mega Knight Skeletons Goblin Cage
Goblin Cage Princess Mega Knight
Skeletons Electro Spirit Bats Goblin Cage Barbarian Barrel
Bats Mega Knight Electro Spirit Goblin Cage Barbarian Barrel Princess
Electro Spirit Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel
Barbarian Barrel Princess
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mega Knight
Electro Spirit Bats Princess
Princess
Barbarian Barrel Princess
Bats
Barbarian Barrel Princess
Princess
Barbarian Barrel Princess
Barbarian Barrel Princess
Princess Barbarian Barrel
Barbarian Barrel Princess
Barbarian Barrel Princess Mega Knight
Barbarian Barrel
Bats
Barbarian Barrel Princess Mega Knight
Barbarian Barrel Princess Mega Knight
Mega Knight
Princess
Barbarian Barrel
Electro Spirit Barbarian Barrel Princess Mega Knight
Barbarian Barrel Princess
Princess Mega Knight
Barbarian Barrel
Bats Princess
Electro Spirit Bats
Mega Knight
Electro Spirit Princess
Mega Knight
Princess
Electro Spirit Bats Barbarian Barrel Princess
Princess
Barbarian Barrel
Princess Mega Knight
Princess
Mega Knight
Electro Spirit Bats Princess
Bats Princess
Barbarian Barrel Princess Mega Knight
Mega Knight

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