My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Dart Goblin Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Dart Goblin Hog Rider
Zap
Skeletons Bats Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Dart Goblin
The Log
Skeletons Electro Spirit Dart Goblin Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Electro Spirit Bats Dart Goblin
Royal Delivery
Skeletons Electro Spirit Bats Dart Goblin Hog Rider
Fireball
Dart Goblin Hog Rider
Poison
Bats Dart Goblin
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Ice Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Ice Golem Barbarian Barrel Rage Dart Goblin Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Ice Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Bats
Ice Golem Hog Rider Barbarian Barrel Rage
Ice Golem
Bats Hog Rider Dart Goblin Barbarian Barrel
Dart Goblin
Ice Golem Hog Rider Barbarian Barrel
Hog Rider
Bats Ice Golem Rage Electro Spirit Dart Goblin Barbarian Barrel
Barbarian Barrel
Bats Ice Golem Dart Goblin Hog Rider
Rage
Hog Rider Bats

Defense Synergies 1 10

Skeletons
Dart Goblin Electro Spirit Bats Ice Golem Barbarian Barrel
Electro Spirit
Skeletons
Bats
Skeletons Ice Golem Dart Goblin Barbarian Barrel
Ice Golem
Skeletons Bats Dart Goblin Barbarian Barrel
Dart Goblin
Skeletons Bats Ice Golem Barbarian Barrel
Hog Rider
Barbarian Barrel
Skeletons Bats Ice Golem Dart Goblin
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Barbarian Barrel
Skeletons Bats Dart Goblin
Skeletons Bats Dart Goblin
Skeletons Bats Dart Goblin
Barbarian Barrel
Barbarian Barrel Skeletons Electro Spirit Bats Dart Goblin
Bats Dart Goblin Electro Spirit
Electro Spirit Ice Golem Dart Goblin Barbarian Barrel
Skeletons
Skeletons Ice Golem Dart Goblin Barbarian Barrel
Bats Dart Goblin Skeletons Electro Spirit Ice Golem Barbarian Barrel
Bats Dart Goblin
Skeletons Bats
Electro Spirit Bats Dart Goblin Barbarian Barrel
Skeletons Bats
Electro Spirit Bats Dart Goblin Barbarian Barrel
Barbarian Barrel Electro Spirit Bats Ice Golem Dart Goblin
Dart Goblin
Electro Spirit Bats Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Barbarian Barrel
Ice Golem Barbarian Barrel
Skeletons Bats Ice Golem
Bats Ice Golem Barbarian Barrel
Skeletons
Skeletons Electro Spirit Bats Ice Golem Dart Goblin
Skeletons Bats Ice Golem Dart Goblin
Skeletons Electro Spirit Bats Ice Golem Barbarian Barrel
Skeletons Dart Goblin
Bats Dart Goblin
Skeletons Ice Golem
Dart Goblin
Skeletons Electro Spirit Bats Ice Golem Dart Goblin Barbarian Barrel
Bats Electro Spirit Ice Golem Dart Goblin Barbarian Barrel
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Ice Golem Dart Goblin Barbarian Barrel
Barbarian Barrel
Electro Spirit Bats Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin
Bats
Dart Goblin Barbarian Barrel
Dart Goblin
Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Bats
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Ice Golem Electro Spirit Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Bats Ice Golem Dart Goblin
Electro Spirit Bats Dart Goblin
Dart Goblin
Electro Spirit
Electro Spirit Bats Dart Goblin Barbarian Barrel
Dart Goblin
Barbarian Barrel
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Electro Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin

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