My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Dart Goblin Ram Rider
Zap
Skeletons Bats Dart Goblin Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Dart Goblin
The Log
Skeletons Electro Spirit Dart Goblin Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Bats Dart Goblin
Royal Delivery
Skeletons Electro Spirit Bats Dart Goblin Ram Rider
Fireball
Dart Goblin Ram Rider
Poison
Bats Dart Goblin
Lightning
Ice Golem Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Ice Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Ice Golem Rage The Log Dart Goblin Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Ice Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ram Rider
Bats
Ice Golem Rage Ram Rider
Ice Golem
Bats Dart Goblin Ram Rider
Dart Goblin
Ice Golem The Log Ram Rider
Rage
Bats
The Log
Dart Goblin Ram Rider
Ram Rider
Electro Spirit Bats Ice Golem Dart Goblin The Log

Defense Synergies 1 14

Skeletons
Dart Goblin Electro Spirit Bats Ice Golem The Log Ram Rider
Electro Spirit
Skeletons The Log
Bats
Skeletons Ice Golem Dart Goblin The Log
Ice Golem
Skeletons Bats Dart Goblin The Log
Dart Goblin
Skeletons Bats Ice Golem The Log Ram Rider
Rage
The Log
Skeletons Electro Spirit Bats Ice Golem Dart Goblin Ram Rider
Ram Rider
Skeletons Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin The Log Ram Rider
Skeletons Bats Dart Goblin The Log Ram Rider
Ram Rider Skeletons Bats Dart Goblin
Skeletons Bats Dart Goblin Ram Rider
The Log
The Log Skeletons Electro Spirit Bats Dart Goblin
Bats Dart Goblin Ram Rider Electro Spirit
Electro Spirit Ice Golem Dart Goblin The Log Ram Rider
Skeletons
Skeletons Ice Golem Dart Goblin
Bats Dart Goblin Skeletons Electro Spirit Ice Golem The Log Ram Rider
Bats Dart Goblin Ram Rider
Skeletons Bats The Log Ram Rider
Electro Spirit Bats Dart Goblin The Log
Ram Rider
The Log Ram Rider
Skeletons Bats
Electro Spirit Bats Dart Goblin The Log Ram Rider
The Log Electro Spirit Bats Ice Golem Dart Goblin Ram Rider
Dart Goblin Ram Rider
Electro Spirit Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Ice Golem The Log
Skeletons Bats Ice Golem The Log Ram Rider
Bats Ice Golem The Log Ram Rider
Skeletons Ram Rider
Skeletons Electro Spirit Bats Ice Golem Dart Goblin Ram Rider
Skeletons Bats Ice Golem Dart Goblin Ram Rider
Skeletons Electro Spirit Bats Ice Golem The Log
Skeletons Dart Goblin
Bats Dart Goblin
The Log
Skeletons Ice Golem Ram Rider
Dart Goblin
Skeletons Electro Spirit Bats Ice Golem Dart Goblin The Log
Bats Electro Spirit Ice Golem Dart Goblin The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin The Log
Dart Goblin The Log Ram Rider
Dart Goblin The Log
Ice Golem Dart Goblin The Log
The Log
Electro Spirit Bats Ice Golem Dart Goblin Ram Rider
Dart Goblin The Log
The Log Ice Golem Dart Goblin Ram Rider
The Log Dart Goblin Ram Rider
Bats
Dart Goblin The Log Ram Rider
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
Ice Golem The Log Electro Spirit
The Log Dart Goblin Ram Rider
The Log Ram Rider
Dart Goblin The Log
Bats Ice Golem Dart Goblin
Electro Spirit Bats Dart Goblin
Dart Goblin The Log
Electro Spirit
The Log
Electro Spirit Bats Dart Goblin
Dart Goblin Ram Rider
The Log
Dart Goblin
The Log Ice Golem Dart Goblin
Dart Goblin
Electro Spirit Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log
Dart Goblin

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