My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Dart Goblin
Zap
Skeletons Bats Mortar Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Knight Mortar Dart Goblin
The Log
Skeletons Electro Spirit Dart Goblin
Earthquake
Skeletons Mortar
Arrows
Skeletons Electro Spirit Bats Dart Goblin
Royal Delivery
Skeletons Electro Spirit Bats Knight Dart Goblin
Fireball
Mortar Dart Goblin
Poison
Bats Mortar Dart Goblin
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Knight Dart Goblin Tornado Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Knight Mortar
Knight
Bats Mortar Dart Goblin The Log
Mortar
Knight Bats Dart Goblin Tornado The Log
Dart Goblin
Knight Mortar The Log
Tornado
Mortar The Log
The Log
Knight Mortar Dart Goblin Tornado

Defense Synergies 3 19

Skeletons
Dart Goblin Electro Spirit Bats Knight Mortar Tornado The Log
Electro Spirit
Skeletons The Log
Bats
Knight Skeletons Mortar Dart Goblin The Log
Knight
Bats Dart Goblin Skeletons Mortar Tornado The Log
Mortar
Skeletons Bats Knight Dart Goblin Tornado The Log
Dart Goblin
Skeletons Knight Bats Mortar Tornado The Log
Tornado
Skeletons Knight Mortar Dart Goblin The Log
The Log
Skeletons Electro Spirit Bats Knight Mortar Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Dart Goblin The Log
Skeletons Bats Knight Mortar Dart Goblin The Log
Mortar Tornado Skeletons Bats Knight Dart Goblin
Skeletons Bats Knight Mortar Dart Goblin
Tornado The Log
Tornado The Log Skeletons Electro Spirit Bats Dart Goblin
Bats Dart Goblin Tornado Electro Spirit Mortar
Electro Spirit Dart Goblin The Log
Skeletons Mortar Tornado
Knight Tornado Skeletons Dart Goblin
Bats Dart Goblin Skeletons Electro Spirit Knight Tornado The Log
Bats Dart Goblin Tornado
Mortar Skeletons Bats Knight The Log
Electro Spirit Bats Mortar Dart Goblin Tornado The Log
Knight Mortar
Tornado Mortar The Log
Skeletons Bats Knight Mortar Tornado
Mortar Electro Spirit Bats Knight Dart Goblin Tornado The Log
Mortar Tornado The Log Electro Spirit Bats Knight Dart Goblin
Mortar Dart Goblin Tornado
Electro Spirit Bats Knight Dart Goblin The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Mortar The Log
Skeletons Bats Knight The Log
Bats Knight Tornado The Log
Skeletons Knight
Skeletons Electro Spirit Bats Dart Goblin Tornado
Skeletons Bats Knight Dart Goblin
Knight
Skeletons Electro Spirit Bats Knight Mortar Tornado The Log
Skeletons Dart Goblin
Bats Knight Dart Goblin
Tornado The Log
Skeletons Knight
Dart Goblin
Skeletons Electro Spirit Bats Knight Mortar Dart Goblin Tornado The Log
Bats Electro Spirit Dart Goblin The Log
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Dart Goblin The Log
Mortar Dart Goblin Tornado The Log
Dart Goblin The Log
Knight Dart Goblin The Log
Mortar The Log
Electro Spirit Bats Dart Goblin Tornado
Mortar Dart Goblin Tornado The Log
The Log Dart Goblin Tornado
The Log Mortar Dart Goblin Tornado
Bats Tornado
Knight Mortar Dart Goblin Tornado The Log
Dart Goblin Tornado
Knight Mortar Dart Goblin The Log
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Tornado
Bats
Mortar Dart Goblin The Log
Mortar Dart Goblin Tornado The Log
The Log
Tornado
Tornado The Log
Mortar The Log
Tornado The Log Electro Spirit Mortar
Mortar The Log Dart Goblin Tornado
Mortar Tornado The Log
Mortar Dart Goblin Tornado The Log
Bats Dart Goblin Tornado
Electro Spirit Bats Dart Goblin
Mortar Dart Goblin The Log
Electro Spirit
The Log
Electro Spirit Bats Dart Goblin
Dart Goblin Tornado
The Log
Knight Dart Goblin
The Log Mortar Dart Goblin
Tornado
Dart Goblin
Electro Spirit Bats Dart Goblin Tornado The Log
Bats Dart Goblin Tornado
Mortar Dart Goblin Tornado The Log
Mortar Dart Goblin

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