My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Tesla Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Electro Spirit Knight Tesla
The Log
Skeletons Electro Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Knight Balloon
Fireball
Tesla Balloon
Poison
Bats Balloon
Lightning
Knight Tesla Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Knight Tesla Fireball Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Balloon
Bats
Knight Balloon
Knight
Bats Balloon Fireball The Log
Tesla
Fireball
Electro Spirit Knight The Log
Balloon
Bats Knight Electro Spirit The Log
The Log
Knight Fireball Balloon

Defense Synergies 5 10

Skeletons
Tesla Electro Spirit Bats Knight The Log
Electro Spirit
Skeletons The Log
Bats
Knight Skeletons Tesla The Log
Knight
Bats Tesla Skeletons Fireball The Log
Tesla
Skeletons Knight The Log Bats Fireball
Fireball
The Log Knight Tesla
Balloon
The Log
Tesla Fireball Skeletons Electro Spirit Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Skeletons Bats Knight Tesla The Log
Tesla Skeletons Bats Knight
Tesla Skeletons Bats Knight
Fireball The Log
Fireball The Log Skeletons Electro Spirit Bats Tesla
Bats Tesla Electro Spirit Fireball
Electro Spirit Tesla Fireball The Log
Tesla Skeletons
Knight Skeletons Tesla
Bats Skeletons Electro Spirit Knight Tesla Fireball The Log
Tesla Bats Fireball
Tesla Skeletons Bats Knight Fireball The Log
Fireball Electro Spirit Bats Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Skeletons Bats Knight Fireball
Tesla Fireball Electro Spirit Bats Knight The Log
The Log Electro Spirit Bats Knight Tesla Fireball
Tesla
Electro Spirit Bats Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Knight Tesla The Log
Skeletons Bats Knight The Log
Bats Knight Tesla Fireball The Log
Skeletons Knight Tesla
Fireball Skeletons Electro Spirit Bats Tesla
Skeletons Bats Knight Tesla Fireball
Knight Tesla
Skeletons Electro Spirit Bats Knight Fireball The Log
Skeletons Tesla
Bats Knight Tesla
Fireball The Log
Skeletons Knight Tesla Fireball
Tesla Fireball
Tesla Skeletons Electro Spirit Bats Knight Fireball The Log
Bats Electro Spirit Tesla Fireball The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Electro Spirit Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Electro Spirit Bats Fireball
Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Bats Fireball
Fireball
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Electro Spirit Bats Fireball The Log
Bats Fireball
Fireball The Log
Fireball

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