My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Mighty Miner
Giant Snowball
Skeletons Bats Mighty Miner
Zap
Skeletons Bats Mighty Miner
Barbarian Barrel
Skeletons Electro Spirit Wizard
The Log
Skeletons Electro Spirit
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Wizard
Fireball
Wizard Mighty Miner
Poison
Bats Wizard
Lightning
Wizard Mighty Miner
Rocket
Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Royal Delivery Freeze Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Royal Delivery Freeze Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Royal Delivery
Wizard
Freeze
The Log
Mighty Miner

Defense Synergies 0 15

Skeletons
Electro Spirit Bats Royal Delivery Wizard The Log
Electro Spirit
Skeletons The Log
Bats
Skeletons Royal Delivery Freeze The Log
Royal Delivery
Skeletons Bats Wizard Freeze The Log
Wizard
Skeletons Royal Delivery Freeze The Log Mighty Miner
Freeze
Bats Royal Delivery Wizard
The Log
Skeletons Electro Spirit Bats Royal Delivery Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeletons Bats Royal Delivery The Log
Skeletons Bats Royal Delivery Freeze
Skeletons Bats
Royal Delivery The Log
Royal Delivery Freeze The Log Skeletons Electro Spirit Bats
Bats Electro Spirit Royal Delivery Wizard Freeze
Electro Spirit The Log
Mighty Miner Skeletons
Skeletons Royal Delivery
Bats Skeletons Electro Spirit Royal Delivery Wizard Freeze The Log
Bats Royal Delivery Wizard
Skeletons Bats Royal Delivery Wizard Freeze The Log
Wizard Electro Spirit Bats Royal Delivery Freeze The Log
Royal Delivery Freeze The Log
Wizard Skeletons Bats Royal Delivery
Royal Delivery Electro Spirit Bats Wizard The Log
Royal Delivery Wizard Freeze The Log Electro Spirit Bats
Wizard Electro Spirit Bats Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery Wizard The Log
Royal Delivery Skeletons Bats The Log
Bats Royal Delivery The Log
Skeletons Royal Delivery Mighty Miner
Royal Delivery Wizard Skeletons Electro Spirit Bats Freeze
Royal Delivery Skeletons Bats
Mighty Miner Royal Delivery
Royal Delivery Freeze Skeletons Electro Spirit Bats The Log
Skeletons Royal Delivery
Bats
Royal Delivery The Log
Royal Delivery Skeletons Wizard
Wizard
Skeletons Electro Spirit Bats Royal Delivery Freeze The Log Mighty Miner
Bats Electro Spirit Royal Delivery Wizard Freeze The Log Mighty Miner
Electro Spirit Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Wizard The Log
Wizard Electro Spirit Bats Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Bats
Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Bats
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Electro Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Electro Spirit Bats Wizard Freeze
Wizard The Log
Electro Spirit Freeze
Mighty Miner
Wizard The Log
Electro Spirit Bats Freeze
Wizard
Freeze
The Log
Wizard
The Log Wizard
Electro Spirit Bats Freeze The Log
Bats
Freeze The Log
Wizard

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