My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Dart Goblin Hog Rider
Zap
Skeletons Bats Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Dart Goblin
The Log
Skeletons Electro Spirit Dart Goblin Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Electro Spirit Bats Dart Goblin
Royal Delivery
Skeletons Electro Spirit Bats Dart Goblin Hog Rider P.E.K.K.A
Fireball
Dart Goblin Hog Rider
Poison
Bats Dart Goblin
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Giant Snowball The Log Dart Goblin Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Giant Snowball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Hog Rider P.E.K.K.A
Bats
Hog Rider P.E.K.K.A
Giant Snowball
Hog Rider P.E.K.K.A Electro Spirit Dart Goblin The Log
Dart Goblin
Giant Snowball Hog Rider P.E.K.K.A The Log
Hog Rider
Bats Giant Snowball The Log Electro Spirit Dart Goblin
P.E.K.K.A
Giant Snowball Electro Spirit Bats Dart Goblin The Log
The Log
Hog Rider Giant Snowball Dart Goblin P.E.K.K.A

Defense Synergies 2 16

Skeletons
Dart Goblin Electro Spirit Bats Giant Snowball P.E.K.K.A The Log
Electro Spirit
Skeletons Giant Snowball The Log
Bats
Skeletons Giant Snowball Dart Goblin P.E.K.K.A The Log
Giant Snowball
Skeletons Electro Spirit Bats Dart Goblin P.E.K.K.A The Log
Dart Goblin
Skeletons Bats Giant Snowball P.E.K.K.A The Log
Hog Rider
P.E.K.K.A
The Log Skeletons Bats Giant Snowball Dart Goblin
The Log
P.E.K.K.A Skeletons Electro Spirit Bats Giant Snowball Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
P.E.K.K.A Skeletons Bats Dart Goblin The Log
P.E.K.K.A Skeletons Bats Giant Snowball Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A The Log
The Log Skeletons Electro Spirit Bats Giant Snowball Dart Goblin
Bats Giant Snowball Dart Goblin Electro Spirit
Electro Spirit Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Giant Snowball Dart Goblin
Bats Dart Goblin Skeletons Electro Spirit Giant Snowball The Log
Bats Giant Snowball Dart Goblin
P.E.K.K.A Skeletons Bats Giant Snowball The Log
Electro Spirit Bats Giant Snowball Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
Giant Snowball P.E.K.K.A The Log
Skeletons Bats P.E.K.K.A
Electro Spirit Bats Giant Snowball Dart Goblin The Log
Giant Snowball The Log Electro Spirit Bats Dart Goblin
P.E.K.K.A Dart Goblin
Electro Spirit Bats Giant Snowball Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A
Giant Snowball The Log
P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Skeletons
Skeletons Electro Spirit Bats Giant Snowball Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Bats Giant Snowball The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Giant Snowball The Log
P.E.K.K.A Skeletons
Dart Goblin
Skeletons Electro Spirit Bats Dart Goblin P.E.K.K.A The Log
Bats Electro Spirit Giant Snowball Dart Goblin P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Giant Snowball Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Giant Snowball The Log
Electro Spirit Bats Giant Snowball Dart Goblin
Dart Goblin The Log
The Log Giant Snowball Dart Goblin
The Log Giant Snowball Dart Goblin
Bats Giant Snowball
Dart Goblin The Log
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin The Log
Dart Goblin
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin The Log
Dart Goblin The Log
Giant Snowball
Bats
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Electro Spirit
The Log Giant Snowball Dart Goblin
Giant Snowball The Log
Dart Goblin The Log
Bats Giant Snowball Dart Goblin
Electro Spirit Bats Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin The Log
Electro Spirit Giant Snowball
P.E.K.K.A
Giant Snowball The Log
Electro Spirit Bats Dart Goblin
Giant Snowball Dart Goblin
The Log
Dart Goblin
The Log Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin P.E.K.K.A
Electro Spirit Bats Giant Snowball Dart Goblin The Log
Bats Giant Snowball Dart Goblin
Giant Snowball Dart Goblin The Log

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