My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon
Giant Snowball
Skeletons Bats Inferno Dragon
Zap
Skeletons Bats Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Firecracker
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Bats Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Firecracker Earthquake Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Giant Snowball Firecracker Earthquake Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Giant Snowball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Electro Giant
Bats
Firecracker Inferno Dragon
Giant Snowball
Earthquake Electro Spirit Firecracker
Firecracker
Bats Giant Snowball Earthquake Inferno Dragon
Earthquake
Giant Snowball Firecracker Electro Giant
Electro Giant
Electro Spirit Earthquake Inferno Dragon
Inferno Dragon
Bats Firecracker Electro Giant

Defense Synergies 0 16

Skeletons
Electro Spirit Bats Giant Snowball Firecracker Earthquake Inferno Dragon
Electro Spirit
Skeletons Giant Snowball
Bats
Skeletons Giant Snowball Firecracker Earthquake Inferno Dragon
Giant Snowball
Skeletons Electro Spirit Bats Firecracker Earthquake Inferno Dragon
Firecracker
Skeletons Bats Giant Snowball Earthquake
Earthquake
Skeletons Bats Giant Snowball Firecracker
Electro Giant
Inferno Dragon
Inferno Dragon
Skeletons Bats Giant Snowball Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Inferno Dragon Skeletons Bats Firecracker
Skeletons Bats Giant Snowball Inferno Dragon
Inferno Dragon Skeletons Bats Firecracker
Firecracker Earthquake
Skeletons Electro Spirit Bats Giant Snowball Firecracker Earthquake
Bats Giant Snowball Inferno Dragon Electro Spirit Firecracker
Earthquake Electro Spirit Electro Giant
Inferno Dragon Skeletons
Skeletons Giant Snowball Firecracker
Bats Skeletons Electro Spirit Giant Snowball Firecracker Earthquake Electro Giant
Inferno Dragon Bats Giant Snowball Firecracker
Skeletons Bats Giant Snowball Earthquake
Electro Spirit Bats Giant Snowball Firecracker Earthquake
Inferno Dragon
Giant Snowball Electro Giant Inferno Dragon
Skeletons Bats Firecracker
Electro Spirit Bats Giant Snowball Firecracker
Giant Snowball Earthquake Electro Spirit Bats Firecracker Inferno Dragon
Inferno Dragon
Electro Spirit Bats Giant Snowball Firecracker Earthquake Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Electro Giant
Giant Snowball Firecracker Inferno Dragon
Skeletons Bats
Bats
Skeletons Inferno Dragon
Firecracker Electro Giant Skeletons Electro Spirit Bats Giant Snowball
Skeletons Bats
Inferno Dragon
Skeletons Electro Spirit Bats Giant Snowball Firecracker Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats
Giant Snowball Electro Giant
Skeletons
Firecracker Electro Giant
Electro Giant Skeletons Electro Spirit Bats Firecracker Inferno Dragon
Bats Electro Spirit Giant Snowball Firecracker Earthquake Electro Giant Inferno Dragon
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Giant Snowball
Earthquake
Earthquake Firecracker
Giant Snowball Firecracker Earthquake
Firecracker Electro Giant Electro Spirit Bats Giant Snowball
Firecracker Earthquake
Earthquake Giant Snowball Firecracker
Giant Snowball Firecracker
Bats Giant Snowball
Firecracker Earthquake
Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Giant Snowball Earthquake
Bats
Giant Snowball Firecracker Earthquake
Giant Snowball Firecracker Earthquake Electro Giant
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Firecracker Earthquake Electro Giant Electro Spirit
Inferno Dragon
Firecracker Giant Snowball Earthquake
Giant Snowball
Firecracker
Bats Giant Snowball Firecracker Electro Giant
Electro Spirit Bats Giant Snowball Firecracker Electro Giant
Giant Snowball
Giant Snowball Earthquake
Electro Spirit Giant Snowball Firecracker
Giant Snowball Firecracker Earthquake
Earthquake Electro Spirit Bats
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker Earthquake
Giant Snowball Electro Giant
Firecracker
Electro Giant Electro Spirit Bats Giant Snowball Firecracker
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Electro Giant
Inferno Dragon
Firecracker

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