My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone
Giant Snowball
Skeletons Bats Dart Goblin Clone
Zap
Skeletons Bats Dart Goblin Clone
Barbarian Barrel
Skeletons Electro Spirit Dart Goblin Clone
The Log
Skeletons Electro Spirit Suspicious Bush Dart Goblin Mini P.E.K.K.A Clone
Earthquake
Skeletons Clone
Arrows
Skeletons Electro Spirit Bats Suspicious Bush Dart Goblin Clone
Royal Delivery
Skeletons Electro Spirit Bats Dart Goblin Mini P.E.K.K.A Clone
Fireball
Suspicious Bush Dart Goblin Clone
Poison
Bats Suspicious Bush Dart Goblin Clone
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Suspicious Bush Mini P.E.K.K.A Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Bats Suspicious Bush Dart Goblin Clone Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Bats

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Mini P.E.K.K.A Clone
Suspicious Bush
Dart Goblin
Mirror
Mini P.E.K.K.A
Bats Mirror
Mirror
Dart Goblin Mini P.E.K.K.A
Clone
Bats

Defense Synergies 1 8

Skeletons
Dart Goblin Electro Spirit Bats Mini P.E.K.K.A
Electro Spirit
Skeletons
Bats
Skeletons Dart Goblin Mini P.E.K.K.A
Suspicious Bush
Dart Goblin
Skeletons Bats Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Skeletons Bats Dart Goblin Mirror
Mirror
Dart Goblin Mini P.E.K.K.A
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Mini P.E.K.K.A Skeletons Bats Dart Goblin
Mini P.E.K.K.A Skeletons Bats Dart Goblin
Mini P.E.K.K.A Skeletons Bats Dart Goblin
Mini P.E.K.K.A
Skeletons Electro Spirit Bats Dart Goblin
Bats Dart Goblin Electro Spirit
Electro Spirit Dart Goblin
Mini P.E.K.K.A Skeletons
Skeletons Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Skeletons Electro Spirit
Bats Dart Goblin
Mini P.E.K.K.A Skeletons Bats
Electro Spirit Bats Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Mini P.E.K.K.A
Electro Spirit Bats Dart Goblin
Electro Spirit Bats Dart Goblin
Mini P.E.K.K.A Dart Goblin
Electro Spirit Bats Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Skeletons Mini P.E.K.K.A
Skeletons Electro Spirit Bats Dart Goblin
Mini P.E.K.K.A Skeletons Bats Dart Goblin
Mini P.E.K.K.A
Skeletons Electro Spirit Bats Mini P.E.K.K.A
Skeletons Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Skeletons
Dart Goblin
Skeletons Electro Spirit Bats Dart Goblin Mini P.E.K.K.A
Bats Electro Spirit Dart Goblin Mini P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Electro Spirit Bats Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats Mini P.E.K.K.A
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Dart Goblin
Electro Spirit
Dart Goblin
Dart Goblin
Bats Dart Goblin
Electro Spirit Bats Dart Goblin
Mini P.E.K.K.A
Dart Goblin
Electro Spirit
Electro Spirit Bats Dart Goblin
Dart Goblin
Dart Goblin Mini P.E.K.K.A
Dart Goblin
Dart Goblin
Electro Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin

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