My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Bomber Cannon Hog Rider
Zap
Skeletons Bomber Cannon
Barbarian Barrel
Skeletons Electro Spirit Bomber Cannon Valkyrie
The Log
Skeletons Electro Spirit Bomber Cannon Hog Rider
Earthquake
Skeletons Bomber Cannon Hog Rider
Arrows
Skeletons Electro Spirit Bomber
Royal Delivery
Skeletons Electro Spirit Bomber Valkyrie Hog Rider
Fireball
Bomber Cannon Hog Rider
Poison
Bomber Cannon
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Arrows Cannon Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bomber Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Bomber
Valkyrie Hog Rider
Arrows
Fireball Hog Rider
Cannon
Fireball
Arrows Hog Rider Electro Spirit
Valkyrie
Hog Rider Bomber
Hog Rider
Arrows Fireball Valkyrie Electro Spirit Bomber

Defense Synergies 1 10

Skeletons
Cannon Electro Spirit Bomber
Electro Spirit
Skeletons
Bomber
Skeletons Cannon Valkyrie
Arrows
Cannon Fireball Valkyrie
Cannon
Skeletons Bomber Arrows Fireball Valkyrie
Fireball
Arrows Cannon Valkyrie
Valkyrie
Bomber Arrows Cannon Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball Valkyrie
Skeletons Cannon Valkyrie
Cannon Skeletons Bomber Valkyrie
Cannon Skeletons Valkyrie
Bomber Arrows Fireball Valkyrie
Arrows Fireball Skeletons Electro Spirit Bomber Cannon Valkyrie
Electro Spirit Arrows Cannon Fireball
Electro Spirit Arrows Cannon Fireball Valkyrie
Cannon Skeletons
Skeletons Bomber Cannon Valkyrie
Valkyrie Skeletons Electro Spirit Bomber Arrows Cannon Fireball
Arrows Fireball
Cannon Skeletons Bomber Fireball Valkyrie
Bomber Fireball Valkyrie Electro Spirit Arrows Cannon
Cannon
Cannon Fireball
Skeletons Bomber Arrows Cannon Fireball Valkyrie
Arrows Cannon Fireball Valkyrie Electro Spirit Bomber
Arrows Valkyrie Electro Spirit Bomber Cannon Fireball
Cannon
Bomber Valkyrie Electro Spirit Arrows Cannon Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Bomber Arrows Valkyrie
Skeletons Valkyrie
Valkyrie Fireball
Skeletons Cannon Valkyrie
Arrows Fireball Skeletons Electro Spirit
Skeletons Fireball Valkyrie
Valkyrie
Skeletons Electro Spirit Fireball Valkyrie
Skeletons Cannon
Valkyrie
Arrows Fireball Valkyrie
Skeletons Cannon Fireball Valkyrie
Bomber Cannon Fireball Valkyrie
Skeletons Electro Spirit Bomber Fireball Valkyrie
Arrows Valkyrie Electro Spirit Bomber Cannon Fireball
Electro Spirit Bomber Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Electro Spirit
Bomber Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Spirit Bomber Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Electro Spirit Fireball
Fireball
Bomber Arrows Fireball
Electro Spirit Arrows Fireball
Arrows Fireball
Electro Spirit Fireball
Fireball Arrows
Arrows Fireball
Fireball Valkyrie
Arrows Bomber Fireball
Arrows Fireball
Electro Spirit Fireball
Fireball
Fireball
Fireball

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