My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Cannon Goblin Drill
Zap
Skeletons Bomber Cannon Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Bomber Knight Cannon Goblin Drill Ice Wizard
The Log
Skeletons Electro Spirit Bomber Cannon Goblin Drill
Earthquake
Skeletons Bomber Cannon Goblin Drill
Arrows
Skeletons Electro Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Electro Spirit Bomber Knight Goblin Drill Ice Wizard
Fireball
Bomber Cannon Goblin Drill Ice Wizard
Poison
Bomber Cannon Goblin Drill Ice Wizard
Lightning
Knight Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber The Log Knight Cannon Ice Wizard Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber The Log

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill
Bomber
Knight Goblin Drill
Knight
Bomber Goblin Drill The Log Ice Wizard
Cannon
Goblin Drill
Electro Spirit Bomber Knight The Log
The Log
Knight Goblin Drill
Ice Wizard
Knight

Defense Synergies 5 15

Skeletons
Cannon Electro Spirit Bomber Knight The Log Ice Wizard
Electro Spirit
Skeletons Goblin Drill The Log
Bomber
Knight Skeletons Cannon Goblin Drill The Log
Knight
Bomber Cannon Ice Wizard Skeletons The Log
Cannon
Skeletons Knight The Log Bomber Ice Wizard
Goblin Drill
Electro Spirit Bomber The Log Ice Wizard
The Log
Cannon Skeletons Electro Spirit Bomber Knight Goblin Drill Ice Wizard
Ice Wizard
Knight Skeletons Cannon Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon The Log
Skeletons Knight Cannon Goblin Drill The Log Ice Wizard
Cannon Skeletons Bomber Knight Goblin Drill Ice Wizard
Cannon Skeletons Knight Goblin Drill Ice Wizard
Bomber The Log
The Log Skeletons Electro Spirit Bomber Cannon Ice Wizard
Electro Spirit Cannon Ice Wizard
Electro Spirit Cannon The Log
Cannon Skeletons Goblin Drill Ice Wizard
Knight Skeletons Bomber Cannon Ice Wizard
Ice Wizard Skeletons Electro Spirit Bomber Knight Cannon Goblin Drill The Log
Ice Wizard
Cannon Goblin Drill Skeletons Bomber Knight The Log Ice Wizard
Bomber Electro Spirit Cannon Goblin Drill The Log
Knight Cannon Goblin Drill
Cannon Goblin Drill The Log
Skeletons Bomber Knight Cannon Goblin Drill
Cannon Electro Spirit Bomber Knight Goblin Drill The Log Ice Wizard
Goblin Drill The Log Electro Spirit Bomber Knight Cannon Ice Wizard
Cannon Goblin Drill
Bomber Electro Spirit Knight Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Bomber Knight The Log
Skeletons Knight The Log
Knight The Log
Skeletons Knight Cannon Goblin Drill
Skeletons Electro Spirit Ice Wizard
Skeletons Knight Ice Wizard
Knight
Skeletons Electro Spirit Knight The Log
Skeletons Cannon Goblin Drill
Knight
The Log
Skeletons Knight Cannon
Bomber Cannon
Skeletons Electro Spirit Bomber Knight Goblin Drill The Log
Electro Spirit Bomber Cannon The Log Ice Wizard
Electro Spirit Bomber Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill The Log
The Log Ice Wizard
Goblin Drill The Log
Knight The Log
Bomber The Log
Electro Spirit Ice Wizard
Bomber The Log
The Log Ice Wizard
The Log
Knight The Log
Knight The Log
The Log
Bomber Goblin Drill The Log
The Log
Bomber
Bomber The Log
Bomber The Log
The Log
The Log
Goblin Drill The Log
The Log Electro Spirit Bomber Ice Wizard
The Log Ice Wizard
The Log
The Log
Ice Wizard
Electro Spirit
Bomber The Log
Electro Spirit
The Log
Electro Spirit
Ice Wizard
The Log
Knight
The Log Bomber
Electro Spirit The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: