My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Giant Skeleton
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Cannon Goblin Drill Giant Skeleton
The Log
Skeletons Electro Spirit Cannon Goblin Drill Giant Skeleton
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Electro Spirit Goblin Drill
Royal Delivery
Skeletons Electro Spirit Goblin Drill Giant Skeleton
Fireball
Cannon Goblin Drill
Poison
Cannon Goblin Drill
Lightning
Cannon Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Drill Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Earthquake Goblin Drill Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill Giant Skeleton
Cannon
Earthquake
Giant Skeleton The Log
Goblin Drill
Electro Spirit The Log
Giant Skeleton
Electro Spirit Earthquake The Log Archer Queen
The Log
Earthquake Goblin Drill Giant Skeleton
Archer Queen
Giant Skeleton

Defense Synergies 3 13

Skeletons
Cannon Electro Spirit Earthquake Giant Skeleton The Log Archer Queen
Electro Spirit
Skeletons Goblin Drill The Log Archer Queen
Cannon
Skeletons The Log Earthquake Archer Queen
Earthquake
Skeletons Cannon The Log
Goblin Drill
Electro Spirit The Log
Giant Skeleton
Skeletons The Log
The Log
Cannon Archer Queen Skeletons Electro Spirit Earthquake Goblin Drill Giant Skeleton
Archer Queen
The Log Skeletons Electro Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon The Log
Skeletons Cannon Goblin Drill The Log
Cannon Skeletons Goblin Drill Giant Skeleton
Cannon Skeletons Goblin Drill
Earthquake Giant Skeleton The Log
The Log Skeletons Electro Spirit Cannon Earthquake
Electro Spirit Cannon
Earthquake Electro Spirit Cannon Giant Skeleton The Log
Cannon Skeletons Goblin Drill Archer Queen
Skeletons Cannon Giant Skeleton
Skeletons Electro Spirit Cannon Earthquake Goblin Drill Giant Skeleton The Log
Cannon Goblin Drill Skeletons Earthquake Giant Skeleton The Log
Electro Spirit Cannon Earthquake Goblin Drill The Log
Cannon Goblin Drill
Cannon Goblin Drill The Log
Skeletons Cannon Goblin Drill
Cannon Electro Spirit Goblin Drill The Log
Earthquake Goblin Drill The Log Electro Spirit Cannon Giant Skeleton
Cannon Goblin Drill
Electro Spirit Cannon Earthquake Giant Skeleton The Log
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
The Log
Giant Skeleton Skeletons The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon Goblin Drill
Skeletons Electro Spirit
Skeletons Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Electro Spirit The Log
Skeletons Cannon Goblin Drill
Giant Skeleton
Giant Skeleton The Log Archer Queen
Giant Skeleton Skeletons Cannon
Cannon
Skeletons Electro Spirit Goblin Drill Giant Skeleton The Log Archer Queen
Electro Spirit Cannon Earthquake Giant Skeleton The Log Archer Queen
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill Giant Skeleton The Log
The Log
Earthquake Goblin Drill Giant Skeleton The Log
Earthquake Giant Skeleton The Log
Earthquake The Log
Electro Spirit
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Archer Queen
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Goblin Drill The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake Goblin Drill The Log
Earthquake The Log Electro Spirit
The Log Earthquake
The Log
The Log
Electro Spirit
Earthquake The Log
Electro Spirit
Giant Skeleton
Earthquake The Log
Earthquake Electro Spirit
Archer Queen
The Log
The Log Earthquake
Giant Skeleton Archer Queen
Archer Queen
Electro Spirit Giant Skeleton The Log Archer Queen
Archer Queen
Giant Skeleton The Log Archer Queen

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