My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Electro Spirit Cannon Firecracker Giant Skeleton
The Log
Skeletons Electro Spirit Cannon Firecracker Hog Rider Giant Skeleton
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Hog Rider Giant Skeleton
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Firecracker Earthquake Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider Giant Skeleton
Cannon
Firecracker
Hog Rider Earthquake Giant Skeleton
Earthquake
Hog Rider Firecracker Giant Skeleton The Log
Hog Rider
Firecracker Earthquake The Log Electro Spirit Giant Skeleton
Giant Skeleton
Electro Spirit Firecracker Earthquake Hog Rider The Log
The Log
Hog Rider Earthquake Giant Skeleton

Defense Synergies 3 12

Skeletons
Cannon Electro Spirit Firecracker Earthquake Giant Skeleton The Log
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log Firecracker Earthquake
Firecracker
The Log Skeletons Cannon Earthquake Giant Skeleton
Earthquake
Skeletons Cannon Firecracker The Log
Hog Rider
Giant Skeleton
Skeletons Firecracker The Log
The Log
Cannon Firecracker Skeletons Electro Spirit Earthquake Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker The Log
Skeletons Cannon Firecracker The Log
Cannon Skeletons Giant Skeleton
Cannon Skeletons Firecracker
Firecracker Earthquake Giant Skeleton The Log
The Log Skeletons Electro Spirit Cannon Firecracker Earthquake
Electro Spirit Cannon Firecracker
Earthquake Electro Spirit Cannon Giant Skeleton The Log
Cannon Skeletons
Skeletons Cannon Firecracker Giant Skeleton
Skeletons Electro Spirit Cannon Firecracker Earthquake Giant Skeleton The Log
Firecracker
Cannon Skeletons Earthquake Giant Skeleton The Log
Electro Spirit Cannon Firecracker Earthquake The Log
Cannon
Cannon The Log
Skeletons Cannon Firecracker
Cannon Electro Spirit Firecracker The Log
Earthquake The Log Electro Spirit Cannon Firecracker Giant Skeleton
Cannon
Electro Spirit Cannon Firecracker Earthquake Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Firecracker The Log
Giant Skeleton Skeletons The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Firecracker Skeletons Electro Spirit
Skeletons Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Electro Spirit Firecracker The Log
Skeletons Cannon
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Cannon Firecracker
Skeletons Electro Spirit Firecracker Giant Skeleton The Log
Electro Spirit Cannon Firecracker Earthquake Giant Skeleton The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton The Log
Firecracker The Log
Earthquake Giant Skeleton The Log
Earthquake Firecracker Giant Skeleton The Log
Firecracker Earthquake The Log
Firecracker Electro Spirit
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Electro Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker
Earthquake The Log
Electro Spirit Firecracker
Giant Skeleton
Firecracker Earthquake The Log
Earthquake Electro Spirit
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Giant Skeleton
Firecracker
Electro Spirit Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
Firecracker

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