My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Princess Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Dart Goblin Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Lava Hound
Giant Snowball
Skeletons Cannon Dart Goblin Princess Lava Hound
Zap
Skeletons Cannon Mortar Dart Goblin Princess Lava Hound
Barbarian Barrel
Skeletons Electro Spirit Cannon Mortar Dart Goblin Wizard Princess
The Log
Skeletons Electro Spirit Cannon Dart Goblin Princess
Earthquake
Skeletons Cannon Mortar
Arrows
Skeletons Electro Spirit Dart Goblin Princess Lava Hound
Royal Delivery
Skeletons Electro Spirit Dart Goblin Wizard Princess Lava Hound
Fireball
Cannon Mortar Dart Goblin Wizard Princess Lava Hound
Poison
Cannon Mortar Dart Goblin Wizard Princess Lava Hound
Lightning
Cannon Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Cannon Dart Goblin Princess Mortar Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Cannon Dart Goblin

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Cannon
Mortar
Dart Goblin
Dart Goblin
Lava Hound Mortar Princess
Wizard
Princess
Dart Goblin
Lava Hound
Dart Goblin

Defense Synergies 2 11

Skeletons
Cannon Dart Goblin Electro Spirit Mortar Wizard Princess
Electro Spirit
Skeletons
Cannon
Skeletons Dart Goblin Wizard Princess
Mortar
Skeletons Dart Goblin Wizard Princess
Dart Goblin
Skeletons Cannon Mortar Princess
Wizard
Skeletons Cannon Mortar
Princess
Skeletons Cannon Mortar Dart Goblin
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Dart Goblin Wizard
Skeletons Cannon Mortar Dart Goblin
Cannon Mortar Skeletons Dart Goblin
Cannon Skeletons Mortar Dart Goblin
Princess
Skeletons Electro Spirit Cannon Dart Goblin
Dart Goblin Electro Spirit Cannon Mortar Wizard Princess
Electro Spirit Cannon Dart Goblin
Cannon Skeletons Mortar Princess
Skeletons Cannon Dart Goblin
Dart Goblin Skeletons Electro Spirit Cannon Wizard Princess
Dart Goblin Wizard Princess
Cannon Mortar Skeletons Wizard
Wizard Electro Spirit Cannon Mortar Dart Goblin Princess
Cannon Mortar
Cannon Mortar
Wizard Skeletons Cannon Mortar
Cannon Mortar Electro Spirit Dart Goblin Wizard
Mortar Wizard Electro Spirit Cannon Dart Goblin Princess
Cannon Mortar Dart Goblin
Wizard Electro Spirit Cannon Dart Goblin
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Mortar Wizard
Skeletons
Skeletons Cannon
Wizard Skeletons Electro Spirit Dart Goblin Princess
Skeletons Dart Goblin
Skeletons Electro Spirit Mortar
Skeletons Cannon Dart Goblin
Dart Goblin
Skeletons Cannon Wizard
Wizard Cannon Dart Goblin Princess
Skeletons Electro Spirit Mortar Dart Goblin
Electro Spirit Cannon Dart Goblin Wizard Princess
Electro Spirit Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Dart Goblin
Mortar Dart Goblin Princess
Dart Goblin
Dart Goblin
Wizard Mortar
Wizard Electro Spirit Dart Goblin Princess
Mortar Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Mortar Dart Goblin Wizard
Mortar Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Mortar Dart Goblin Princess
Mortar Dart Goblin Princess
Princess Mortar Dart Goblin
Mortar Dart Goblin Wizard Princess
Mortar Dart Goblin Wizard Princess
Mortar
Mortar Dart Goblin Wizard Princess
Mortar Dart Goblin Wizard Princess
Wizard Princess
Mortar
Electro Spirit Mortar Wizard Princess
Mortar Dart Goblin Wizard Princess
Mortar Wizard Princess
Mortar Dart Goblin
Dart Goblin Wizard Princess
Electro Spirit Dart Goblin Wizard
Mortar Dart Goblin Wizard
Electro Spirit Princess
Wizard Princess
Electro Spirit Dart Goblin Princess
Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Mortar Dart Goblin Wizard Princess
Dart Goblin
Electro Spirit Dart Goblin Princess
Dart Goblin Princess
Mortar Dart Goblin Princess
Mortar Dart Goblin Wizard

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