My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Flying Machine Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Wall Breakers
Giant Snowball
Skeletons Cannon Royal Recruits Flying Machine Wall Breakers
Zap
Skeletons Cannon Flying Machine Wall Breakers
Barbarian Barrel
Skeletons Electro Spirit Cannon Royal Recruits Wall Breakers
The Log
Skeletons Electro Spirit Cannon Royal Recruits Wall Breakers
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Royal Recruits Flying Machine Wall Breakers
Royal Delivery
Skeletons Electro Spirit Royal Recruits Flying Machine Wall Breakers
Fireball
Cannon Flying Machine Wall Breakers
Poison
Cannon Royal Recruits Flying Machine
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Wall Breakers The Log Cannon Flying Machine Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Wall Breakers The Log

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers
Cannon
Royal Recruits
Flying Machine Wall Breakers
Flying Machine
Royal Recruits
Wall Breakers
Electro Spirit Royal Recruits The Log
Poison
The Log
The Log
Wall Breakers Poison

Defense Synergies 2 11

Skeletons
Cannon Electro Spirit Flying Machine Poison The Log
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log Royal Recruits Flying Machine Poison
Royal Recruits
Cannon The Log
Flying Machine
Skeletons Cannon The Log
Wall Breakers
Poison
Skeletons Cannon The Log
The Log
Cannon Skeletons Electro Spirit Royal Recruits Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Flying Machine The Log
Skeletons Cannon Royal Recruits Flying Machine The Log
Cannon Skeletons Royal Recruits
Cannon Royal Recruits Skeletons
Royal Recruits Poison The Log
The Log Skeletons Electro Spirit Cannon Flying Machine
Electro Spirit Cannon Flying Machine Poison
Electro Spirit Cannon Royal Recruits Flying Machine Poison The Log
Cannon Skeletons Royal Recruits
Skeletons Cannon Royal Recruits
Poison Skeletons Electro Spirit Cannon Royal Recruits Flying Machine The Log
Flying Machine Poison
Cannon Royal Recruits Skeletons Flying Machine The Log
Electro Spirit Cannon Royal Recruits Poison The Log
Royal Recruits Cannon
Cannon Royal Recruits The Log
Skeletons Cannon Royal Recruits Poison
Cannon Electro Spirit Royal Recruits Flying Machine The Log
Poison The Log Electro Spirit Cannon Royal Recruits Flying Machine
Cannon Royal Recruits
Royal Recruits Electro Spirit Cannon Flying Machine Poison The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Poison Flying Machine The Log
Royal Recruits Skeletons The Log
Royal Recruits The Log
Royal Recruits Skeletons Cannon
Poison Skeletons Electro Spirit Flying Machine
Royal Recruits Skeletons Flying Machine
Royal Recruits
Royal Recruits Skeletons Electro Spirit Flying Machine Poison The Log
Royal Recruits Skeletons Cannon
Royal Recruits Flying Machine
Royal Recruits Poison The Log
Royal Recruits Skeletons Cannon
Royal Recruits Cannon Flying Machine
Royal Recruits Skeletons Electro Spirit Flying Machine Poison The Log
Poison Electro Spirit Cannon Royal Recruits Flying Machine The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Flying Machine The Log
Poison Flying Machine The Log
Flying Machine Poison The Log
Royal Recruits Flying Machine Poison The Log
Poison The Log
Poison Electro Spirit Flying Machine
Flying Machine Poison The Log
Poison The Log Flying Machine
Poison The Log Flying Machine
Poison
Poison Royal Recruits Flying Machine The Log
Poison Flying Machine
Flying Machine Poison The Log
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Royal Recruits Flying Machine Poison The Log
Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log
Poison
The Log
Royal Recruits Flying Machine Poison The Log
Poison The Log Electro Spirit
Poison The Log Flying Machine
Flying Machine Poison The Log
Poison The Log
Poison Flying Machine
Electro Spirit Flying Machine Poison
Poison The Log
Electro Spirit Poison
Poison The Log
Electro Spirit Royal Recruits Flying Machine
Poison Flying Machine
The Log
Poison Flying Machine
The Log Flying Machine Poison
Poison
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Flying Machine Poison The Log
Flying Machine Poison
Poison Royal Recruits Flying Machine The Log

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