My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Ghost Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Royal Ghost Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin Bandit
Barbarian Barrel
Skeletons Electro Spirit Dart Goblin Royal Ghost Bandit
The Log
Skeletons Electro Spirit Dart Goblin Bandit
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Dart Goblin Royal Ghost Bandit
Fireball
Dart Goblin Bandit
Poison
Dart Goblin
Lightning
Bandit Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit The Log Dart Goblin Royal Ghost Bandit Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bandit
Dart Goblin
Mirror The Log Bandit
Mirror
The Log Dart Goblin Royal Ghost
The Log
Mirror Dart Goblin Bandit
Royal Ghost
Mirror Bandit
Bandit
Electro Spirit Dart Goblin The Log Royal Ghost
Archer Queen

Defense Synergies 2 13

Skeletons
Dart Goblin Electro Spirit The Log Royal Ghost Bandit Archer Queen
Electro Spirit
Skeletons The Log Archer Queen
Dart Goblin
Skeletons Mirror The Log Bandit
Mirror
Dart Goblin The Log
The Log
Archer Queen Skeletons Electro Spirit Dart Goblin Mirror Royal Ghost Bandit
Royal Ghost
Skeletons The Log
Bandit
Skeletons Dart Goblin The Log
Archer Queen
The Log Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Skeletons Dart Goblin The Log Bandit
Skeletons Dart Goblin Bandit
Skeletons Dart Goblin Bandit
The Log
The Log Skeletons Electro Spirit Dart Goblin Royal Ghost Bandit
Dart Goblin Electro Spirit
Electro Spirit Dart Goblin The Log Bandit
Skeletons Archer Queen
Skeletons Dart Goblin Royal Ghost Bandit
Dart Goblin Skeletons Electro Spirit The Log Royal Ghost Bandit
Dart Goblin
Skeletons The Log Bandit
Electro Spirit Dart Goblin The Log Royal Ghost
Bandit
The Log Bandit
Skeletons
Electro Spirit Dart Goblin The Log Royal Ghost Bandit
The Log Electro Spirit Dart Goblin Royal Ghost Bandit
Dart Goblin
Royal Ghost Electro Spirit Dart Goblin The Log Bandit
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost Bandit
Bandit The Log Royal Ghost
Bandit Skeletons The Log
The Log Bandit
Skeletons Bandit
Skeletons Electro Spirit Dart Goblin
Skeletons Dart Goblin Bandit
Skeletons Electro Spirit The Log Bandit
Skeletons Dart Goblin
Dart Goblin
The Log Archer Queen
Skeletons Bandit
Dart Goblin
Skeletons Electro Spirit Dart Goblin The Log Archer Queen
Electro Spirit Dart Goblin The Log Royal Ghost Archer Queen
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Royal Ghost Bandit
Dart Goblin The Log Royal Ghost Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log
The Log
Electro Spirit Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin Bandit
Dart Goblin The Log Bandit
Dart Goblin Archer Queen
Dart Goblin The Log Bandit
Dart Goblin Bandit
Dart Goblin The Log
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log
The Log
The Log
The Log
The Log Electro Spirit
The Log Dart Goblin Royal Ghost Bandit
The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin The Log Bandit
Electro Spirit
The Log
Electro Spirit Dart Goblin Bandit
Dart Goblin Archer Queen
The Log
Dart Goblin
The Log Dart Goblin
Archer Queen
Dart Goblin Archer Queen
Electro Spirit Dart Goblin The Log Archer Queen
Dart Goblin Archer Queen
Dart Goblin The Log Royal Ghost Bandit Archer Queen
Dart Goblin

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