My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Cannon Wall Breakers Goblin Barrel Princess
Zap
Skeletons Fire Spirit Cannon Wall Breakers Goblin Barrel Princess
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Cannon Wall Breakers Goblin Barrel Princess
The Log
Skeletons Electro Spirit Fire Spirit Cannon Wall Breakers Goblin Barrel Princess
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Electro Spirit Fire Spirit Wall Breakers Goblin Barrel Princess
Royal Delivery
Skeletons Electro Spirit Fire Spirit Wall Breakers Goblin Barrel Princess
Fireball
Cannon Wall Breakers Goblin Barrel Princess
Poison
Cannon Princess
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Wall Breakers Arrows Cannon Goblin Barrel Princess

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Wall Breakers

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers
Fire Spirit
Wall Breakers Goblin Barrel
Arrows
Wall Breakers Goblin Barrel
Cannon
Wall Breakers
Electro Spirit Fire Spirit Arrows Princess
Goblin Barrel
Fire Spirit Arrows Princess
Princess
Wall Breakers Goblin Barrel

Defense Synergies 1 5

Skeletons
Cannon Electro Spirit Fire Spirit Princess
Electro Spirit
Skeletons
Fire Spirit
Skeletons
Arrows
Cannon
Cannon
Skeletons Arrows Princess
Wall Breakers
Goblin Barrel
Princess
Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Skeletons Cannon
Cannon Skeletons Fire Spirit
Cannon Skeletons
Arrows Princess
Arrows Skeletons Electro Spirit Fire Spirit Cannon
Electro Spirit Fire Spirit Arrows Cannon Princess
Electro Spirit Arrows Cannon
Cannon Skeletons Princess
Skeletons Fire Spirit Cannon
Skeletons Electro Spirit Arrows Cannon Princess
Arrows Princess
Cannon Skeletons Fire Spirit
Fire Spirit Electro Spirit Arrows Cannon Princess
Cannon
Cannon
Skeletons Arrows Cannon
Fire Spirit Arrows Cannon Electro Spirit
Arrows Electro Spirit Fire Spirit Cannon Princess
Cannon
Electro Spirit Fire Spirit Arrows Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows
Skeletons
Skeletons Cannon
Fire Spirit Arrows Skeletons Electro Spirit Princess
Skeletons
Skeletons Electro Spirit
Skeletons Cannon
Arrows
Skeletons Cannon
Cannon Princess
Skeletons Electro Spirit
Arrows Electro Spirit Cannon Princess
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Fire Spirit Arrows
Arrows Electro Spirit Fire Spirit Princess
Fire Spirit Arrows Princess
Arrows Fire Spirit Princess
Arrows
Fire Spirit
Arrows Princess
Fire Spirit Arrows Princess
Fire Spirit Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Fire Spirit Arrows Princess
Fire Spirit Arrows Princess
Arrows Princess
Arrows
Arrows Electro Spirit Fire Spirit Princess
Arrows Princess
Arrows Princess
Arrows
Fire Spirit Arrows Princess
Electro Spirit
Arrows
Electro Spirit Arrows Princess
Arrows Princess
Electro Spirit Fire Spirit Princess
Fire Spirit Arrows Princess
Arrows
Princess
Arrows Princess
Arrows
Electro Spirit Princess
Princess
Princess

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