My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Valkyrie Electro Wizard
The Log
Skeletons Electro Spirit Fire Spirit
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit
Royal Delivery
Skeletons Electro Spirit Fire Spirit Valkyrie P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Fire Spirit Arrows Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Fire Spirit

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Fire Spirit
Valkyrie P.E.K.K.A
Arrows
Mirror P.E.K.K.A
Valkyrie
Fire Spirit P.E.K.K.A Electro Wizard
Mirror
Arrows
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Electro Spirit Valkyrie
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 1 15

Skeletons
Electro Spirit Fire Spirit P.E.K.K.A Electro Wizard
Electro Spirit
Skeletons Electro Wizard
Fire Spirit
Skeletons Valkyrie P.E.K.K.A Electro Wizard
Arrows
Mirror Valkyrie P.E.K.K.A
Valkyrie
Fire Spirit Arrows Mirror P.E.K.K.A Electro Wizard
Mirror
Arrows Valkyrie Electro Wizard
P.E.K.K.A
Skeletons Fire Spirit Arrows Valkyrie Electro Wizard
Electro Wizard
Skeletons Electro Spirit Fire Spirit Valkyrie Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
P.E.K.K.A Skeletons Fire Spirit Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Electro Spirit Fire Spirit Valkyrie Electro Wizard
Electro Wizard Electro Spirit Fire Spirit Arrows
Electro Spirit Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Skeletons Fire Spirit Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Electro Spirit Arrows
Arrows Electro Wizard
P.E.K.K.A Skeletons Fire Spirit Valkyrie Electro Wizard
Fire Spirit Valkyrie Electro Spirit Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Skeletons Arrows Valkyrie P.E.K.K.A Electro Wizard
Fire Spirit Arrows Electro Spirit Valkyrie Electro Wizard
Arrows Valkyrie Electro Spirit Fire Spirit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Electro Spirit Fire Spirit Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie
P.E.K.K.A Skeletons Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Fire Spirit Arrows Skeletons Electro Spirit Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Skeletons Electro Spirit Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Valkyrie
Electro Wizard Skeletons Electro Spirit Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Spirit P.E.K.K.A Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Electro Spirit Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Electro Wizard
Arrows Valkyrie Electro Wizard
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows Electro Wizard
Fire Spirit Arrows Valkyrie
Arrows
Arrows
Arrows Electro Spirit Fire Spirit Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Fire Spirit Arrows Electro Wizard
Electro Wizard Electro Spirit
Arrows
Electro Spirit Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Electro Spirit Fire Spirit
Fire Spirit Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
P.E.K.K.A
Electro Spirit Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A

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